Tom Dincht wrote:Bosses.
it slightly ticks me off how every boss had more than one part and the core had an immense amount of health. Even Melfice, when you fought him (not much of a spoiler) he was one being so his sword and armour had HP and MP.
Tom Dincht wrote:There is one problum i had about Grandia II`s battle system:
Bosses.
it slightly ticks me off how every boss had more than one part and the core had an immense amount of health. Even Melfice, when you fought him (not much of a spoiler) he was one being so his sword and armour had HP and MP.
Star Ocean and Granstream Saga are tied for second.
Tom Dincht wrote:Yes, it was. Last boss was a dissapointment though.
It seems to me like Grandia II is basically FFX`s battle system with a lot more stuff added on to it like say......You can use combo moves and you have SP which was my favorite feature.
For Grandia fans, which Special Move system did you like better?
Grandia I: Level up your moves.
Grandia II: Using money to strengthen your moves (BTW, the money used to build up moves is a seperate curreny then what you use to buy items, weapons, and accessories.
Either way, Grandia`s battle system definately takes the cake. The music reminded me of the Chronicles of Narnia in the 2nd and in Xtreme (the music when you stay at an inn).
Tom Dincht wrote:Amen to that. The music for the battle system was good nonethless.
The music for Grandia I sounds like the opening for sports as well.
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