Played another hour of it... bottom-line is:
Forget all you known about Silent Hill and Resident evil.
It's not as scary and I really think Konami lost their touch here, you just never feel creeped out because it has more people than all the Silent Hill series combined ^^;; Not to mention you can always return to your bright and sunny room where you can look out into the bustling streets below. However, you get to know more about the cult that started the whole mess and man, I'm really loving the new weapons. >:) The melee weapons are fun now, including a bottle and a golf club, hehe...
Things that are WAY different than previous games:
- Limited inventory with only one place to store it. Not really that bad, man so far I've only found *2* health replenishers O_o;; But yeah, you heal whenever you return to your room so it's a matter of making it back to the nearest portal before you die.
- One, single, save point. Yes, there is ONLY one save point, which is back at the room.
- Enemies that won't die. Remember those floating zombie things? Nasty. You can only "kill" them temporarily and man do they lunge fast... You lost health just by going near them as well.
- Obstacle course. There's a point in the game you have to run up never-ending stairs with creatures coming out of them and smacking you down. Argh, it's harder than one would think. I sincerely hope I don't see more of those later...
- No ready map. At least I haven't found/gotten to one yet. The map you have is self-drawn by Henry as you go through.
- Bad, bad, bad camera angles. I personally think it's the worse so far. I spent more time going around confused because the camera angles were just BAD. I couldn't even feel scared because I was too busy trying to see just what's going on.
I'm still a bit disappointed with the game, but I wonder if the English release would fix some of these things... oh well. Fans should still get it regardless, we're called fans for a reason, you know