mechana2015 wrote:I Dm'ed and payed for about 4 or 5 years in the current edition. Also been looking at the upcoming 5th edition some.
tronethiel7 wrote: I have a whole group of newbie friends who are interested in starting with me.
whole group of newbie friends
tronethiel7 wrote:Cool! Thanks for the feedback on four. I'm still considering it as an option, it definitely seems to have its upsides. So, I I were to play 3.5 what materials would I need to play a good game? Also, I've heard 2 does a cool job of allowing a lot more dm decisions and story focus while including lots of cool items and good ability ideas and whatnot with the powers and abilities options. I here as well that 3.5 can get really bogged down in the upper levels because of excessive math and stat tracking and what not. Pleas let me know if I'm wrong. I was wondering if the rule/math heavy build of 3.5 could be an issue. Could you give an opinion on that too? Thanks Again!
So, I I were to play 3.5 what materials would I need to play a good game?
Also, I've heard 2 does a cool job of allowing a lot more dm decisions and story focus while including lots of cool items and good ability ideas and whatnot with the powers and abilities options. I here as well that 3.5 can get really bogged down in the upper levels because of excessive math and stat tracking and what not. Pleas let me know if I'm wrong.
Can 3.5 be played without grids and miniatures and returned to a more ad&d imaginative mapless battle style?
, I've heard that 3.5 can be very technicality and combat heavy, and that the math relating to all this can be overwhelming. Have you seen this to be much of a problem?
tronethiel7 wrote:Well, I know that it's not good to start from scratch, but I literally have a perfect sized group of people from my church, all whom are among my closest friends who want to get into dnd. Only 2 have played before and very briefly and have little expectations and demands as they were not regulars but one time attenders. So, I don't think I'd have a huge issue with major playstyle disagreement as most are relatively unbiased at this point. So, you can have a story/ role play driven 3.5 that isn't controlled by all the rules? We kind of want to mimic that classic paperless mentally focused feel but gain the benefits of the cleaned up system of 3.5, it seems to have an optimal sound to it.
Neane wrote:tronethiel7 wrote:Well, I know that it's not good to start from scratch, but I literally have a perfect sized group of people from my church, all whom are among my closest friends who want to get into dnd. Only 2 have played before and very briefly and have little expectations and demands as they were not regulars but one time attenders. So, I don't think I'd have a huge issue with major playstyle disagreement as most are relatively unbiased at this point. So, you can have a story/ role play driven 3.5 that isn't controlled by all the rules? We kind of want to mimic that classic paperless mentally focused feel but gain the benefits of the cleaned up system of 3.5, it seems to have an optimal sound to it.
In regards to diceless or even completely ruleless roleplaying... I think it can be a lot of fun with the right group. However, if you have pure "gamers" as opposed to story/character focused actor types you're going to run into problems as both types try to get something different out of the experience. After all, there's a difference between Role-playing with a Role-playing game. They're two completely different events. Roleplaying is play-acting in a ruleless system. A Role-playing game is a game in which you act out a character based on pre-established rules that define the character.
My first impression of ruleless playing that rules-less system are just for vetrans of other systems who kind of know how things run anyway and it's just dumping everything on the DM - she/he has to create the whole system on the fly and quickly resorts to whatever system she knows best. That said, rules-less gameplaying seems really appealing. My players have reached the point where a character isn't "properly" min-maxed, the character is criticised. Players get stuck on game terms "I make a skill check" or "I have X ranks in knowledge - tell me what the answer is". They lose the roleplaying aspect.
4e does have ruleless RPGing IIRC...that means that there are rules for combat and stuff but you're free to RPG as you seem fit. 3.5e has a rule for everything, even RPGing. Which lead to some funny situations. As Scarecrow said, the most important part of the game are the other players. My current group is made of veteran players and they are mostly role-players and not fighters.
mechana2015 wrote:The only problem with the games Scarecrow mentioned is that they're board games, not Role Playing Games
tronethiel7 wrote:Well, I guess the only thing would be any tips that come to mind for myself starting this group. Things to consider, Things from your experience, etc. Other than that I am satisfied for the moment.
Neane wrote:tronethiel7 wrote:Well, I guess the only thing would be any tips that come to mind for myself starting this group. Things to consider, Things from your experience, etc. Other than that I am satisfied for the moment.
What edition are you going to use?
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