Chosen Raven wrote:Aw come on mang, now your just assuming stuff.
Chosen Raven wrote:Speaking of which, why all the Snow hate? I like the guy. He was the only one who wasn't an angsty cry baby. Also, i kinda like his fixation on trying to be a hero. Nice to see a male character with actual character. So many people these days seem to like the "Look at me, I'm an uber-tough anti-hero with no sense of decency or honor!!" type. Also, he's got facial hair and actually looks like a dude. A rare quality for any japanese male character.
Nate wrote:Oh, I forgot to mention this. The Spoony One did a review of Final Fantasy XIII on his latest Vlog, which can be seen here:
Rocketshipper wrote:And *so far* I havn't really had to go out of my way to power level or anything, since so far I've managed to accumulate enough CP in each area to bring my character up to the max of what's been unlocked in the Chrystarium so far. And its always satisfying to spend that CP and see my characters advancing and getting stronger ^^.
Rocketshipper wrote:What exactly is the point of sidequests AFTER the game is over, other than for Bragging Rights Rewards that is? Maybe if they revealed more storyline, or worked like the playable epilogue in Lunar 2, that would be one thing, but it doesn't look like that to me.
uc pseudonym (post: 1387059) wrote:I recommend ignoring it. Seriously, I only did a few levels playing around with the system and it didn't cause me any trouble with the game. The Magic/Strength bonus a weapon gives you is generally unimportant compared to the special ability.
Rocketshipper wrote:Ribbons and Super Ribbons look to be dissapointly weak, offering only 25% resistance to all statuses when fully maxed. They sure nerfed that accessory ><.
Okay, first, have each character be really awesome at one job, and be kind of awesome at a second. For example, have one be primary Blaster/secondary Jammer, the second be primary Attacker/secondary Defender, and the third be primary Healer/secondary Enhancer for your first three characters. Then the next few switch it up, like the fourth character to join you is a primary Defender and secondary Healer. This allows for some customization of a party, ensuring nobody is a clone and also avoiding the Crystarium's current problem of "You can make this character a job they shouldn't be but you're stupid because they'll suck at it." This way they have a job they're good at and a second job they're also pretty good at. So for example, the primary Attacker/secondary Defender would be a good Defender, but the primary Defender/secondary Healer would be a better Defender than him...but of course, you wouldn't be able to switch that one over to an attacking role, he'd just be a good support.
Rocketshipper wrote:What you proposed is basicly how it is. Each character has access to three primary jobs that they're best at, and each character has a different set of three. The nodes in the three primary jobs cost relatively the same amount, give or take a few hundred or so CP, and your supposed to develop the characters in all three of their primary jobs throughout the game. You don]
I also ended up liking this, because the characters don't learn the same skills. In addition to everyone having a few unique skills, they don't have the same capabilities as any other character, even when they're in the same job. So you have the flexibility to switch to triple Sentinels for the defense boost, for example, but there's no way those three can actually perform equally well.Rocketshipper wrote:They sure nerfed that accessory ><. Besides the catalogs, the growth egg,and the Auto-haste/Auto-tetradefense items, I'm not sure what other accessories I should bother with, partly because this dumb guide (and no other guides I can find either) doesn't tell what some of these abilities actually do or how they work. Like "first Strike". The ability name sounds obvious, but how exactly does that work in battle? random chance for a full ATB bar at the start of battle or something?
Every one of your plot objections can be answered by the fact that the fal'Cie are unfathomable entities beyond human comprehension.
I also ended up liking this, because the characters don't learn the same skills. In addition to everyone having a few unique skills, they don't have the same capabilities as any other character, even when they're in the same job. So you have the flexibility to switch to triple Sentinels for the defense boost, for example, but there's no way those three can actually perform equally well.
And it does seem that the main reason to level up the sub jobs is just for the stat bonuses and the passive enhancements from the role level crystals.
Rocketshipper wrote:Maybe so, but that doesn't really make for a very satisfying experience.
Whitefang (post: 1398568) wrote:
[spoiler]Everything leading up to the ending was great. I was hooked emotionally and involved in the welfare of the characters. And then...well, it was like the developers suddenly realized they were running out of space on the blu-ray disc and had to come up with a quick ending. It didn't really hold my interest or particularly resolve anything. I guess that's par for the course these days. Still, it's disappointing when most of my enjoyment came from the story itself.[/spoiler]
Because he's a walking, talking, breathing mound of stupid? Because he appears to be imperivous to the consequences of his actions and to the feelings of his companions? Because his skills as a leader aren't worth a wooden nickel? Because he is pathologically unable to think before he acts?Chosen Raven wrote:Speaking of which, why all the Snow hate?
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