Super Smash Brothers Brawl

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Postby Fish and Chips » Mon Feb 04, 2008 10:42 am

Felix (post: 1196865) wrote:Spoiler tags, dude.

Though I guess it's pretty much common knowledge now.

Captain Falcon, Falco, Wolf, Jigglypuff, Ganondorf, Mr. Game & Watch, Luigi, and Lucario all 100% confirmed.

Spoilers? In MY fighting game!?

Let's face it, nobody cared about character reveals after Sonic.
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Postby Nate » Mon Feb 04, 2008 10:54 am

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Postby Slater » Tue Feb 05, 2008 10:24 am

Lucario was a big one to me, actually, when I saw it on VGCats.com (visit at your own risk: the artist has been a little off-color lately).

Speaking of spoilers, would it be bad to post game music here? (The game has 300+ full-length songs!)
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Postby Mega.EXE » Thu Feb 07, 2008 2:55 am

[spoiler] Marth's page was added on the Dojo website. I didn't notice till it said so, but Marth's special is a critical hit [/spoiler]
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Postby Nate » Thu Feb 07, 2008 1:33 pm

Marth's Final Smash is well...okay I guess. A little underwhelming visually. I do like how they mentioned the fact that the further Marth is away from the enemy, the more damage he does, and getting a rundown of Dancing Blade is pretty nice.

I really like his visual upgrade too. Falchion looks rad.
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Postby meboeck » Thu Feb 07, 2008 5:04 pm

Nate (post: 1197786) wrote:Marth's Final Smash is well...okay I guess. A little underwhelming visually. I do like how they mentioned the fact that the further Marth is away from the enemy, the more damage he does, and getting a rundown of Dancing Blade is pretty nice.

I really like his visual upgrade too. Falchion looks rad.


It's underwhelming visually, but I saw a video of it and apparently it's one of the most powerful attacks if it hits.
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Postby Mega.EXE » Thu Feb 07, 2008 8:52 pm

Nate (post: 1197786) wrote:Marth's Final Smash is well...okay I guess. A little underwhelming visually. I do like how they mentioned the fact that the further Marth is away from the enemy, the more damage he does, and getting a rundown of Dancing Blade is pretty nice.

I really like his visual upgrade too. Falchion looks rad.


It's not that the farther away you are the more damage. The fact is that you have to hit them with the very tip of your blade rather than the body. This is a hard thing to master, I know so because I did. Marth after all is my strongest character.
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Postby Nate » Thu Feb 07, 2008 11:49 pm

The tip of the blade is at the end. Therefore, logically, the further away from them Marth is, the closer they are to the tip. Thus what I said was still true. :p
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Postby Mega.EXE » Fri Feb 08, 2008 12:04 am

Yes, however crude it may have been you are correct.

And to stay on topic I'll tell you something about Brawl. There are people in it!
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Postby Fish and Chips » Fri Feb 08, 2008 1:43 am

Mega.EXE (post: 1197899) wrote:And to stay on topic I'll tell you something about Brawl. There are people in it!

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Postby Mega.EXE » Fri Feb 08, 2008 2:05 am

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Oh noes a picture that doesn't make sense!

[spoiler] Also it looks like Marth and MetaKnight are going to be like a tag team of sorts. You can also when Samus change into Zero Suit whenever you want, but you're only allowed to go back to regular Samus as a final smash[/spoiler]
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Postby Felix » Fri Feb 08, 2008 7:01 am

Nate wrote:The tip of the blade is at the end. Therefore, logically, the further away from them Marth is, the closer they are to the tip. Thus what I said was still true. :p

Actually you said the further away they are, the more damage, but if they're so far away that the tip misses them entirely, there is no damage at all. So I call FALACY!
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Postby Fish and Chips » Fri Feb 08, 2008 10:08 am

Mega.EXE (post: 1197906) wrote:Oh noes a picture that doesn't make sense!

HA HA HA no.

Kids these days.
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Postby Mr. SmartyPants » Fri Feb 08, 2008 11:51 am

SUPER SMASH BROTHERS: BRAWL IS PEOPLEEEEEEEEEE!!!!!!!! D:

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Postby Nate » Fri Feb 08, 2008 1:15 pm

Felix wrote:Actually you said the further away they are, the more damage, but if they're so far away that the tip misses them entirely, there is no damage at all. So I call FALACY!

It's not a fallacy because obviously if you can't hit them they won't take damage. :p

Anyway, I'm glad to see that even though you can get Zero Suit Samus without a Smash Ball, they made it a pain in the butt to do. Sakurai is my hero for sticking it to losers who don't play with items. :D
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Postby [GMOD]Vedicardi » Fri Feb 08, 2008 1:47 pm

Nate (post: 1198011) wrote:It's not a fallacy because obviously if you can't hit them they won't take damage. :p

Anyway, I'm glad to see that even though you can get Zero Suit Samus without a Smash Ball, they made it a pain in the butt to do. Sakurai is my hero for sticking it to losers who don't play with items. :D


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Postby Cognitive Gear » Fri Feb 08, 2008 4:22 pm

'[GMOD wrote:Vedicardi (post: 1198021)']Haha tournyfags got pwn'd


First of all, thanks for being a **** about personal preferences. It really makes me respect your opinions, and ads a lot of weight to your arguments.

Anyways, being a "tournyfag" I don't think this effects tournament play too much. They are more complete characters than the Zelda/Sheik character. Besides, tournament players are about making things as "balanced" and "skilled" as possible, so this will just add an extra layer of depth to the character.
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Postby Alexander » Fri Feb 08, 2008 7:38 pm

Nate (post: 1198011) wrote:It's not a fallacy because obviously if you can't hit them they won't take damage. :p

Anyway, I'm glad to see that even though you can get Zero Suit Samus without a Smash Ball, they made it a pain in the butt to do. Sakurai is my hero for sticking it to losers who don't play with items. :D


Holding down R during the menu selection is hard? I kinda, do the same thing, when I want to get Sheik playable first in Melee.

So...unless holding down R is a pain to do, um...

Good luck challenging a lot of us online. XD
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Postby Felix » Fri Feb 08, 2008 7:46 pm

Nate wrote:It's not a fallacy because obviously if you can't hit them they won't take damage. :p
But-! Okay, I lost track of my objection. Hmm, what were we talking about? Oh well.

Please play nicely Vedicardi =P

I think Nate was talking about the updownup taunt thing for switching back and forth during a battle. Hmm, I bet it's pretty easy to get the hang of it.
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Postby Haruhiko » Fri Feb 08, 2008 8:55 pm

Love this video.

http://www.youtube.com/watch?v=2Ezpgf0fE8U

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Postby Mega.EXE » Fri Feb 08, 2008 11:24 pm

o.0

How did the Landmaster fit down that hole?
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Postby Debitt » Sat Feb 09, 2008 12:32 am

Haruhiko (post: 1198193) wrote:Love this video.

http://www.youtube.com/watch?v=2Ezpgf0fE8U

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Postby Raiden no Kishi » Sat Feb 09, 2008 1:14 am

Haruhiko (post: 1198193) wrote:Love this video.

http://www.youtube.com/watch?v=2Ezpgf0fE8U

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Postby Mr. SmartyPants » Sat Feb 09, 2008 9:41 am

'[GMOD wrote:Vedicardi (post: 1198021)']Haha tournyfags got pwn'd

Wow, you're cool.

And yeah, I second what Cognitive_Gear said.
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Postby Nate » Sat Feb 09, 2008 11:43 am

Felix wrote:I think Nate was talking about the updownup taunt thing for switching back and forth during a battle.

Ah yeah, see, I thought it was a two-step process, you had to hold the button and THEN do the taunt thing to get Zero Suit Samus right from the start. I misunderstood. XD

Anyway, I just had an idea. You know how during event battles, they have themes and stuff? Like the giant-sized battle in Fourside between DK and Bowser that was like Godzilla vs. King Kong?

They should have an event match with Fox vs. Falco and Wolf called "Attack of the Clones."

As far as that video, my only response is, lol wut
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Postby Nate » Mon Feb 11, 2008 11:56 am

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Anyway, I must say that the "Stale Move Negation" is extremely awesome. Now move spammers need not be feared as much.

The swimming thing is pretty rad too.
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Postby Fish and Chips » Mon Feb 11, 2008 12:04 pm

Nate (post: 1198694) wrote:Anyway, I must say that the "Stale Move Negation" is extremely awesome. Now move spammers need not be feared as much.

*And thusly is Fish's entire gaming strategy is washed down the drain.*
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Postby Felix » Mon Feb 11, 2008 3:04 pm

Stale Move Negation wins. That's the perfect solution to hinder button mashing.

I gotta say, all the little things that are in there like the glancing blows, small jumps, and ukemi, they're minuscule details but I'd say they all add up to some really nice polish and smooth gameplay in the end. I'm impressed.
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Postby Fish and Chips » Tue Feb 12, 2008 1:32 pm

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Postby AsianBlossom » Wed Feb 13, 2008 3:46 am

Wootness for that stage. Interestingly enough, my brother showed me this video recently. Did anyone notice in some videos with Green Hill Zone that Tails or Knuckles will ocassionally run through the loop in the background? :D

In THIS video (the one Fish and Chips posted), Knuckles begins his run at about 1:22...watch for it! Tails was in a different video called "Super Smash Bros Fun" or something along those lines...I'll look it up later.
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