New Super Mario Bros.

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New Super Mario Bros.

Postby Linksquest » Tue Apr 25, 2006 1:05 pm

http://mario.nintendo.com/

It's the NEW SUPER MARIO BROS.!!!!!

I actually have been waiting for this to come along for years now. I actually told my friend a while back that nintendo should make another side-scroller mario game with expanded levels and new features... and now... IT'S HERE!

MAY 15 on the NINTENDO DS!!! I know I will be buying this one!
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I give props to these ANIMEs/MANGAs: GRAVE OF THE FIREFLIES, AZUMANGA DAIOH, MONSTER, SAILOR MOON SERIES, AKAGE NO ANNE, BOTTLE FAIRY, MY NEIGHBOR TOTORO, HOWL'S MOVING CASTLE, PARANOIA AGENT, YAKITATE!! JAPAN, UTAWARERUMONO, KANON, FULL MOON WO SAGASHITE, & YOTSUBA&!

LINKSQUEST's PASSIONS are: READING (especially books by authors: Lois Lowry, L.M. Montgomery, Ray Bradbury, C.S. Lewis) WRITING, SINGING, ACTING, COMPOSING, PIANO, PHOTOGRAPHY, ART, COOKING, MYST series, ZELDA series,OLD TIME RADIO , New Time Radio, SPANISH, LANGUAGES, and the list goes on.
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Postby uc pseudonym » Tue Apr 25, 2006 2:53 pm

Though this doesn't have too much information, I'm positive about this game. I've long felt that platformers work much better in 2D, and though I liked Super Mario 64 I haven't been as enthusiastic about other recent offerings.
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Postby Mr. SmartyPants » Tue Apr 25, 2006 3:39 pm

Uhmm.... this was announced like.... forever ago :lol:

But yes, I'm definately picking this up
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Postby Myoti » Tue Apr 25, 2006 4:11 pm

I've been meaning to make a thread about this...

Yes. Totally. Mine. NOW.
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Postby Monkey J. Luffy » Tue Apr 25, 2006 5:12 pm

It looks like awesomeness!
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Postby Bobtheduck » Tue Apr 25, 2006 5:42 pm

Looks awesome... Not sure if there is any real benefit to the second screen, and I honestly hope they don't abuse the stylus, but this looks nice.
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Postby Nate » Tue Apr 25, 2006 5:49 pm

I want this now.
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Postby Myoti » Tue Apr 25, 2006 5:54 pm

Not sure if there is any real benefit to the second screen, and I honestly hope they don't abuse the stylus, but this looks nice.

There's minigames that use the second screen, but that's about it, I believe.
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Postby Rogie » Tue Apr 25, 2006 7:16 pm

Rogie's birthday = June 1.

This game = May 15.

I think there's a connection. And I've already suggested it to those lovable gift-givers in my life. :grin:
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Postby Mr. SmartyPants » Tue Apr 25, 2006 8:49 pm

Rogie wrote:Rogie's birthday = June 1.

This game = May 15.

I think there's a connection. And I've already suggested it to those lovable gift-givers in my life. :grin:

MSP's Birthday: May 30 ^__^
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Postby MPX42 » Wed Apr 26, 2006 6:49 am

Must.....have.....now..... :drool:

EDIT:I may have to pre-order this.....I just don't want this game selling out on me.
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Postby Rogie » Wed Apr 26, 2006 9:33 am

Mr. SmartyPants wrote:MSP's Birthday: May 30 ^__^


How rude. Getting it two days before me. Or a whole half a month if you don't even wait until then.

I shall pout now. ;)
Zar wrote:Praise God for all things awesome. Life ROCKS!!!!!!!!!!!!!!!!!!!!!!

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Postby Raiden no Kishi » Fri Apr 28, 2006 12:58 pm

This and Super Princess Peach are the next two DS titles on my list.

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Postby Bobtheduck » Fri May 19, 2006 1:28 am

For those of you who don't have it, I found this: http://www.youtube.com/watch?v=frp2dvzudxw

*drools*

If it weren't for MGS : PO and SH:O I'd definately get a DS just for this game... I've gotta make choices, though...
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Postby TrigunX89 » Fri May 19, 2006 3:11 am

If only I had $35 right now...
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Postby Nate » Fri May 19, 2006 9:19 am

I bought this game the day it came out. I'm on the second castle in world 8 (the last, I'd be willing to wager).

It is an incredibly awesome game, and I still haven't unlocked half the secret stuff yet. In fact, there's two worlds I can't access at all. If you just plow through the game without searching for the secret exits, you'll skip worlds 4 and 7 entirely.

My biggest complaint. The only times the game lets you save is after you beat a castle/fortress for the first time, or when you open up one of the secret paths with Star Coins. I'm at the last castle in World 8, I went and did a whole bunch of stuff, and couldn't save any of it. So I lost all my progress when I turned off the game. It sucks. If it wasn't for that, I would give this game a 9, but lack of saving turns it into a 7. Yeah. Losing your progress is not fun.
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Postby Linksquest » Fri May 19, 2006 9:48 am

kaemmerite wrote:I bought this game the day it came out. I'm on the second castle in world 8 (the last, I'd be willing to wager).

It is an incredibly awesome game, and I still haven't unlocked half the secret stuff yet. In fact, there's two worlds I can't access at all. If you just plow through the game without searching for the secret exits, you'll skip worlds 4 and 7 entirely.

My biggest complaint. The only times the game lets you save is after you beat a castle/fortress for the first time, or when you open up one of the secret paths with Star Coins. I'm at the last castle in World 8, I went and did a whole bunch of stuff, and couldn't save any of it. So I lost all my progress when I turned off the game. It sucks. If it wasn't for that, I would give this game a 9, but lack of saving turns it into a 7. Yeah. Losing your progress is not fun.


Agh! That sucks. ERmn... I think nintendo said that their are about 80 levels... so I have no idea how that fits into the world scheme. I'm gonna buy this sooooon!
DO YOU FLY FOR FUN?!

I give props to these ANIMEs/MANGAs: GRAVE OF THE FIREFLIES, AZUMANGA DAIOH, MONSTER, SAILOR MOON SERIES, AKAGE NO ANNE, BOTTLE FAIRY, MY NEIGHBOR TOTORO, HOWL'S MOVING CASTLE, PARANOIA AGENT, YAKITATE!! JAPAN, UTAWARERUMONO, KANON, FULL MOON WO SAGASHITE, & YOTSUBA&!

LINKSQUEST's PASSIONS are: READING (especially books by authors: Lois Lowry, L.M. Montgomery, Ray Bradbury, C.S. Lewis) WRITING, SINGING, ACTING, COMPOSING, PIANO, PHOTOGRAPHY, ART, COOKING, MYST series, ZELDA series,OLD TIME RADIO , New Time Radio, SPANISH, LANGUAGES, and the list goes on.
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Postby uc pseudonym » Fri May 19, 2006 12:29 pm

It looks fairly interesting. I don't have an easy way to play this game, but I'll have to make an attempt, because I like the old sidescroller types.
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Postby Myoti » Fri May 19, 2006 1:16 pm

Ditto to what Kae said : this game is simply awesome. But yeah, the not letting you save until parts thing is a bit frustrating, but still good, none-the-less.
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Postby Tommy » Fri May 19, 2006 1:34 pm

Bobtheduck wrote:For those of you who don't have it, I found this: http://www.youtube.com/watch?v=frp2dvzudxw

*drools*

If it weren't for MGS : PO and SH:O I'd definately get a DS just for this game... I've gotta make choices, though...


I couldn't take that guy seriously. :lol: .

Anyways, Monkey J. Luffy just sold Kingdom Hearts 2 for this so I'm assuming it's good.
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Postby Shia Kyosuka » Fri May 19, 2006 2:31 pm

Tom Dincht wrote:Anyways, Monkey J. Luffy just sold Kingdom Hearts 2 for this so I'm assuming it's good.


..........

You're kidding, right?
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Postby Tommy » Fri May 19, 2006 2:36 pm

Yeah, well, he clared it on ever mode but Normal and beat Sephiroth and plus, if he ever wants to play through it again, he can just borrow it from me.
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Postby Nate » Fri May 19, 2006 4:36 pm

Update. It seems once you beat the game, there is an option added that allows you to save from the menu on the world map. That bumps it up to an 8, because that's a great feature, but WHY do you have to beat the game to get it? :\
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Postby Felix » Fri May 19, 2006 8:10 pm

I kinda like not being able to save whenever you want. It adds and extra level of challenge to it. It's very similar to how it was in Super Mario World. You only could save after ghost houses or castles, so you had to beat levels in chunks and get to a save point. All the games before that, you couldn't even save at all. *shrug* So it's fine to me. I didn't even know this was out yet till today, so I ran out and picked it up. I'm only on world 3, but so far I love it. Am I the only one that finds the turtle shell power a little useless? It looks cool and it's fun, but I always slide right off a cliff.
Ah well, the game is awesome awesome awesome.
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Postby Monkey J. Luffy » Sun May 21, 2006 4:13 pm

Yeah I got after selling KH2 [dodges blow from KH fan] Yeah it was a good deal I sell the game go "gee The Nes SMB and I buy it.

They make a way too big deal over the mega mushroom. It's not that cool...
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Postby Monkey J. Luffy » Sun May 21, 2006 4:18 pm

Tom Dincht wrote:Anyways, Monkey J. Luffy just sold Kingdom Hearts 2 for this so I'm assuming it's good.

sorry about double posting :)

reasons:
1. Tom has it
2. I got $35 dollars, and they called me so I had pity for them
3. It just stops being fun after you beat Sephiroth. I mean after spending hours on end going up and down nobody castle, I wanted to barf. Okay.
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Postby Nate » Sun May 21, 2006 5:23 pm

Felix wrote:I kinda like not being able to save whenever you want. It adds and extra level of challenge to it. It's very similar to how it was in Super Mario World. You only could save after ghost houses or castles, so you had to beat levels in chunks and get to a save point.

I agree to a point. However, I'd like to point out that Super Mario World and New Super Mario Bros. are different in one distinct way: SMW was for a console, NSMB is for a handheld.

Handheld gaming, by its nature, is usually a bit shorter and less involved than console gaming, for the reason that most people don't play handheld games for an extended period of time. Some people pull out their DS or PSP when they're waiting for a bus, waiting for a friend, so on and so forth.

Console games usually are played for a longer period of time. Thus, having save points after castles and ghost houses wasn't bad, because most people will play for twenty, thirty minutes. I'd also like to add that in SMW, EVERY time you beat a ghost house or castle, the option to save was given. In NSMB, you cannot save unless it is the first time you are beating the fortress or castle.

Anyway, back on point, if I'm playing for five minutes while waiting for a friend to go eat, making me play for fifteen minutes to get to the next fortress, is a bit ridiculous. This is why I am willing to accept SMW only allowing saves at certain periods of time, and being irritated at NSMB for the same.
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Postby Bobtheduck » Sun May 21, 2006 7:56 pm

kaemmerite wrote:Handheld gaming, by its nature, is usually a bit shorter and less involved than console gaming, for the reason that most people don't play handheld games for an extended period of time. Some people pull out their DS or PSP when they're waiting for a bus, waiting for a friend, so on and so forth.


I'd have to agree only technically because that's primarily what handhelds are used for, but once I get a handheld again (PSP if I buy it, but who knows, I may win a DS at school... Contests every 9 weeks) I'll be playing them on long trips and long waits... So, in that respect for me, it would be no different than a console. I'm sorta weird (and practical) that way, though...
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Postby Felix » Mon May 22, 2006 8:25 am

Yeah, that's a very good point Kae, and I must say that now that I'm trying to go back and get all the star coins in the levels, it's bec oming harder and harder to save and that is getting rather annoying. You should be able to save every time you beat a castle like in SMW, you're right.
Oh, but the sleep mode option comes in VERY handy. :D
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Postby Myoti » Mon May 22, 2006 2:06 pm

Handheld gaming, by its nature, is usually a bit shorter and less involved than console gaming, for the reason that most people don't play handheld games for an extended period of time.

*cough* >_>

Sorry, Kae, but I still don't see this as a good argument (you're the only one I've really heard say this, so we'll discuss this on YIM or something).
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