Shoot'em up (not to be confused with FPS)

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Postby Myoti » Mon Dec 19, 2005 8:27 pm

What, for talking about emulating after talking about stewardship?

Uh... I dunno, cuz I am too, as it turns out. :p


I would say not, because of the lack of high enemy and gunfire count. You have to have insanity to be a shooter.

Excoose me? Go play the final level of Star Fox Assault.
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Postby Godly Paladin » Tue Dec 20, 2005 12:22 pm

Excoose me? Go play the final level of Star Fox Assault.


Gee. One level out of the whole game.
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Postby Myoti » Tue Dec 20, 2005 12:36 pm

That was an example. There's plenty of craziness throughout the games. :p
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Postby glitch1501 » Tue Dec 20, 2005 1:40 pm

gunstar heroes is my fav, i had always called it a sidescroller shooter though...i dont know why lol, its def a shootem up

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Postby Myoti » Tue Dec 20, 2005 1:50 pm

We already stated that Gunstar Super Heroes is a "Run 'n' Gun", though it does have some shmup moments.
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Postby Midori » Tue Dec 20, 2005 4:23 pm

I suppose that the "Free Range" Starfox levels are not very shmuppy.
Though the railed levels are, especially in Assault.

Anyone ever played the old NES game Terra Cresta?
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Postby Myoti » Tue Dec 20, 2005 4:38 pm

Nope. What it be like?

And I thought of something else that could maybe considered as a "run 'n' gun":

Ranger X, for the Sega Genesis. I LOVE this game.
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Postby Midori » Tue Dec 20, 2005 5:25 pm

It's hard to describe. Basic overhead rail airplane shooter with funky guitar music. Collect expansions to your machine every so often. Get shot you lose the expansions, if you have none you die. Pretty laid back compared to most (It's NES, there's a limit to how many bullets you can have at once), but it does require a lot of skill.

And you could split your plane and its expansions up seperately and do cool stuff.

If you got all five pieces you turned into this firey bird thing and were invincible for a short time. In the main menu, you could customize your five-way split--the locations of the pieces and the direction they fired. You could have lots of fun mowing down the bosses in four seconds by pointing them all the same direction.
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Postby Godly Paladin » Tue Dec 20, 2005 6:13 pm

Ranger X, for the Sega Genesis. I LOVE this game.


YEE-HAW!!! Somebody remembers that game! I own the actual cart (not a big deal - it's cheap) and I love it! Excellent graphics, deep gameplay...man, what an awesome game. Too bad GAU/Nextech didn't make more titles.
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Postby Myoti » Tue Dec 20, 2005 7:09 pm

@Midori: That sounds interesting. :o

YEE-HAW!!! Somebody remembers that game! I own the actual cart (not a big deal - it's cheap) and I love it! Excellent graphics, deep gameplay...man, what an awesome game. Too bad GAU/Nextech didn't make more titles.

I did own it, but don't (stupid me...), but yes, awesomeness is the only word to describe it. I also find it interesting that the final boss was composed of ONE sprite (not counting his attacks).

And I keep thinking how it would make such as interesting movie/anime...
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Postby Godly Paladin » Thu Dec 22, 2005 4:34 pm

How could it be a good anime when it doesn't have a storyline? (Unless you've got a manual.) And I actually find the first boss to be the most impressive. My jaw dropped when I first saw it a few months back. It looked like an SNES game!
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Postby Myoti » Thu Dec 22, 2005 5:54 pm

How could it be a good anime when it doesn't have a storyline? (Unless you've got a manual.) And I actually find the first boss to be the most impressive. My jaw dropped when I first saw it a few months back. It looked like an SNES game!

I'm just thinking coolness, though I could think of a few things that would fit in a storyline (like why that person was taken at the beginning and winds up being the final boss O_o ).

And yes, the first boss was awesome (and he be HUGE!!).
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