After reading Volt's old thread about starting a game company, it got me thinking: what would I truly be in the game industy?
I'm probably one of millions that just thought "I have ideas, but don't know how to make them", and while I'm still aiming high, I've begun to get back some and think about what I can actually do.
Now, I'll go ahead and say that actually coding stuff is something I don't know... yet. However, this is only because I haven't had access to it. Goodness knows I've been trying to get ahold of it (I'm still waiting for this hopefully helpful design book to come in...).
Now, I'll say that I can get good base concepts, but so can alot of people. I'm not just saying storylines/plots and all, but in the gameplay itself. I've realized that this, obviously, isn't something just one person can do. Putting together several good ideas from different sources is what makes that part of the game.
So then, what can I do? Well, I went back and thought abuot what it was that truly interested:
1) Opposing NPCs, aka, the "enemies" of the game. I love coming up with all the opposing forces of the game, and I wouldn't mind making them happen for real myself. And the other is even moreso:
2) Bosses. Seriously, this is the whole reason I wanted to enter the game industry, for the bosses. I'll admit that many times I judge a game by it's bosses, such as how many, how well they were done, how fun it was to fight them, etc. Bosses are the climactic points of many game genres, and shouldn't be taken lightly.
Now, this doesn't mean I'm giving up on any of my ideas (though I have begun to set more on the "backburner" of my ideas), but these are things I believe could truly be my "place" in the industry (at least to begin with >:D ).
So, how 'bout you?