The one for GBA, is it turnbased and/ or localized?
Myoti, How do you feel about my idea do you like yours better? Is the gba game better?
I also forgot to add that Dungeons would be like stages in a normal adventure game. The whole run around freely jump, double jump and crap. The catch is an enemy.. You wouldn`t touch it. You can either surprize or be suprized. Whoever atacks and hits first.
Rated: T for Mild Language, Mild Violence
Tom Dincht wrote:No it wouldn`t be one-one. Battles like Don kreig or Arlong would consist of all party members.
I would apreciate it if a character that wasn`t active would switch with a KO`d one but it isn`t possible for the replaced KO`d member to join. That would be availabe in One Piece: A Grand Legacy.
Also, most health items wil be berries. Like Heal Berry, Revive berry, ect. Different than currency.
Myoti wrote:(Possible Gaimon area?)
-Baratie - Luffy, Zoro, and Usopp jump onboard Krieg's ship and begin fighting. However, Mihawk eventually shows up (the broken ship sends Luffy and Usopp back to the Baratie) and Zoro battles him (unbeatable, or beatable to an extent, before he pulls out the big blade?).
The aread you can`t go to yet would be surrounded by a green barrier.
I think Little Garden would make a good ending.
And UC, those game ideas you liked like Mihawk and Gaimon were Josh`s (Monkey J. Luffy`s) not Myoti`s. Unless you were talking about the plot idea.
Lougetown would be the normal town where you buy items that has events in it and so does Whisky peak.
uc pseudonym wrote:I
Funny how we're putting so much thought into an imaginary game.
Tom Dincht wrote:And UC, those game ideas you liked like Mihawk and Gaimon were Josh`s (Monkey J. Luffy`s) not Myoti`s. Unless you were talking about the plot idea.
Tom Dincht wrote:Everyone video game starts as an imaginary idea, UC.
I suppose Mihawk with the knife could be beatable. He would have similar speed, but his attack and defense statistics would be significantly lowered. That makes sense, especially if he wins using the sword afterward.
Now, as for the world map issue: I think the easiest way to control the player's ability to explore would be to employ an upgradeable ship system. The small boat you start with wouldn't be able to cross large seas, so the game wouldn't let you go there. Afterward, the Merry Go could be upgraded at towns, thus allowing access to new areas.
-Speaking of ships, ship-on-ship battles would be cool. Yeah, I know there really isn't much of this in the One Piece anime/manga but it's something that would be neat to see anyways. Those who have played Skies of Arcadia know what I'm talking about...
-Temporary party members, party members who join for limited periods, would be something else nice. Kobi, Vivi certainly, Ace in Alabasta, maybe Wiper and Gan Forr in Skypeia...
-A fun battle system. However, this is a pitfall that one should be careful on. Some things might sound great in theory, but be terrible in practice.
Tom Dincht wrote:Not a green barrier, my apologies, but like a storm or rain or something.
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