One Piece Game Idea

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One Piece Game Idea

Postby Tommy » Tue Dec 06, 2005 3:15 pm

One Piece fans, I have an idea for a good game. A One Piece RPG. Sounds dumb, right? Read on, and you still may not aprove of the idea.

Game Title: One Piece-The Grand legacy
Genre: Role Playing
Rated: T for Mild Language, Mild Violence
Story: This game would take place in the first section of One Piece. Probably starting at the prologue when with luffy and Sahnks up to fighting Crocodile.
Battle Engine: Setup Similar to FF. Turnbased, each character has an individual turn and has a list of special attacks, normal attacks, the use of items, and the ability to use sertain "Techniques" which is like Magic in most RPGs.
Character Class: (Every Character that You will be able to use)
Luffy-Fighter
Uses his gomu gomu abilities to attack oponent and has special abilites mentioned in the show.
Zoro (Guess?!)- Swordsman
Not neccessary.
Kobi- N/A
He woill only be in your party for when you fight Captain Morgan and Alvida. He just uses his fists.
Shanks-Swordsman
He would be available in the opening, but that is all.
Nami- (Brains)
She would be the main healer in the party and would use special moves with her staff.
Usop- Sharpshooter
He will be useful. You would buy ammo for him at stores.
Sanji- Fighter
Usues special moves with his feet and has many techniques that involve food.
Hawkeye- Unlockable once beating the game.
Chopper-(Merchant)
You normally have him as your own item seller but he can participate in battle as his beefed up selft.

-Does Nico Robin join before or after you fight Crocodle?-

As for towns and dungeons there are plenty of villages and the dungeons could be enemy bases or aboned towns lurking with enimies. Random enounters are an No-No.

What do you guys think?

BTW, this would never reach America because i don`t want 4kids getting they`re hands on this idea.
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Postby Myoti » Tue Dec 06, 2005 4:04 pm

There is an OP RPG for the GBA, though I have thought of something similar to this.

And yes, Robin joins after Croc.
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Postby Tommy » Tue Dec 06, 2005 4:17 pm

The one for GBA, is it turnbased and/ or localized?

Myoti, How do you feel about my idea do you like yours better? Is the gba game better?

I also forgot to add that Dungeons would be like stages in a normal adventure game. The whole run around freely jump, double jump and crap. The catch is an enemy.. You wouldn`t touch it. You can either surprize or be suprized. Whoever atacks and hits first.
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Postby Monkey J. Luffy » Tue Dec 06, 2005 5:03 pm

That would be awesome if I could get an English Version I would be a happy little boy
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Postby uc pseudonym » Wed Dec 07, 2005 9:42 am

After One Piece has ended, I would like to see an RPG that would span the entire story. The system of pirate crews would work well for such a game, though it would involve more one on one fights (and thus a slightly different system). Even the story would lend itself to a roleplaying game, though not a particularly complex one.

However, I wouldn't want to see SP/MP or anything similar. You really don't observe that in One Piece, or at least I have not so far. I would prefer a system in which you build up a meter during any given battle, and can use varying amounts of that meter for special attacks.
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Postby Tommy » Wed Dec 07, 2005 1:12 pm

No it wouldn`t be one-one. Battles like Don kreig or Arlong would consist of all party members.
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Postby Myoti » Wed Dec 07, 2005 6:36 pm

I agree with what you said, UC. When the series finishes, it'd make a great RPG, though slight changes would be needed for the one-on-ones (so everyone can join :P ).

The one for GBA, is it turnbased and/ or localized?

It's called One Piece: Nanatsu Shima no Daihihou (I'll look up the meaning later). You touch an enemy, and three of your characters appear on a 5 by 5 platform with enemies on the other side. On your turns, you pick a character, move them, attack, then the enemy goes.
My big complaint is that isn't much variety in the enemies and the battle music (so far) has been the same, even in boss battles. :l

Myoti, How do you feel about my idea do you like yours better? Is the gba game better?

Well, yeah, personally I like mine, but I just happened to have thought it out alot more. Also, it's not something I want to try till the series is finished (like UC said).

I also forgot to add that Dungeons would be like stages in a normal adventure game. The whole run around freely jump, double jump and crap. The catch is an enemy.. You wouldn`t touch it. You can either surprize or be suprized. Whoever atacks and hits first.

That's kinda how the GBA one is. You hit the enemies and attack and every character has a different dungeon ability:
-Luffy stretches, breaking stuff and grabbing poles from a distant.
-Zoro slices stuff.
-Sanji's kicks push objects.
-Nami searches (radar-like) for items.
-Chopper can transform between human and half-human, and his smaller version is the faster character.
-Usopp shoots stuff from a distance.
Vivi is apparently suppose to be there, but she's... sick. o_O

Oh, and one other thing:
Rated: T for Mild Language, Mild Violence

Why? Violence, yeah, but why language? If I was making the game I wouldn't bother with that.
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Postby uc pseudonym » Thu Dec 08, 2005 8:09 am

Tom Dincht wrote:No it wouldn`t be one-one. Battles like Don kreig or Arlong would consist of all party members.

The difference, though existant, is mostly irrelevant. In traditional RPGs, there is only one boss that all of your characters fight against (it might have multiple parts, but these cannot serve the function of a party). In essentially all the battles in One Piece, the ratio of protagonists to antagonists is 1:1. Thus, the bosses will not be super-powered to the point of taking on your entire party.

The previous paragraph assumes you don't mean that your entire party would fight against one captain, which I wouldn't approve of. Crew versus crew is the best method, in my mind.
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Postby Tommy » Thu Dec 08, 2005 3:41 pm

I would use language only if oda wanted me too since it`s his series not that I will ever meet Oda anyways.

For example: Sanji, Usop, Zoro vs. The three advocates fro Arlong

Then Everyone would take on Arlong and he would have his giant saw-like sword. It would be more like most RPGs.
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Postby Myoti » Thu Dec 08, 2005 4:26 pm

I would imagine (in that example) having your characters travel the island and, along the way, defeating each of Arlong's crew members (Kuroobi, Hatchi, and Chuu). When you actually reach Arlong Park, you'd fight Moh Moo in front of the building, but the actual fight with Arlong would take place inside, with everyone going against him (probably a good idea to allow "Switch-outs" during battle, a la FFX).
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Postby Tommy » Thu Dec 08, 2005 5:04 pm

Yes, that is exactly what I had in mind. Switch-outs were great, but the one thing I disliked about FFX`s battle system was that you got a game over when the front three characters were Ko`d. I would apreciate it if a character that wasn`t active would switch with a KO`d one but it isn`t possible for the replaced KO`d member to join. That would be availabe in One Piece: A Grand Legacy.

Also, most health items wil be berries. Like Heal Berry, Revive berry, ect. Different than currency.
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Postby Myoti » Thu Dec 08, 2005 8:35 pm

I would apreciate it if a character that wasn`t active would switch with a KO`d one but it isn`t possible for the replaced KO`d member to join. That would be availabe in One Piece: A Grand Legacy.

That'd make it to easy, and too difficult to do correctly. I like that style. It, from a gaming standpoint, works well.

Also, most health items wil be berries. Like Heal Berry, Revive berry, ect. Different than currency.

NoooOoOoOo. Meat! Meat heals, as well as rum and Sanji's cooking.
Berry must stay as the currency. :P
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Postby uc pseudonym » Fri Dec 09, 2005 9:08 am

I'm not so sure I like that method. We have enough rpgs in which all bosses are super-powered. For once, I would like to see an rpg in which the boss can't nearly wipe out characters in one hit (and thus healing moves wouldn't need to heal massive amounts either). I think it would be much more interesting if entire crews (the main parts, anyway) fought against one another or in several smaller battles. It would be more interesting, in my opinion.
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Postby Myoti » Fri Dec 09, 2005 10:09 pm

I think I kinda understand, but.... well, I think I need an example to really get it. :l

As a sort of outline of the beginning parts, it'd be:

-Luffy meets Coby after coming out of the barrel, but the pirates attack (and, for gaming, they can actually stab him this time). We'll just say Coby has seen them fight and (after getting over the shock of Luffy's power) helps him to fight (i.e., tutorial). After running around the ship, he'd fight Alvida, the first boss, then the two take off on a smaller ship.

-Marine Base - Luffy finds Zoro and hears about his swords (probably meet the girl later/earlier). You run through the base and hunt down Helmeppo, then fight him (and a couple of Marine guards with him), and make him take you to the swords.
Then, returning to the prisoner area, free Zoro and begin the battle (Luffy and Zoro versus a few Marines, then more Marines and Morgan himself as the boss).

-Port Town - Zoro has to enter the island alone (as Luffy was already captured after the bird incident; and if there was any sort of map or compass device to help in dungeons, there won't be one while using Zoro, for obvious reason :D ). You (Zoro) eventually locate and rescue Luffy (must defeat Buggy Cannon), but not before being injured.
Zoro is taken to Boodle's house while Luffy and Nami set out to find the treasure and Grand Line map. Along the way, Shushu is found and the Mohji and Richie boss battle takes place.
Zoro wakes after this and decides to go find the others. Along the way, he encounters Kabaji and another boss fight ensues. Once you win, Zoro's winds up too tired to make it to the others.
Luffy and Nami will eventually reach Buggy and battle him (just Luffy at first, but Nami decides to join in about mid-way; Bara Bara Festival is done close to the end).

-Syrup Village - the first part involves them getting through Usopp's traps, but they eventually find and befriend the sniper (of course).
When they eventually head off to fight the Kuroneko pirates, they end up reaching the wrong port, though the Nyabun brothers (Sham and Butchy) appear. Zoro stays to fight while the other three head off to the other port.
Part way through the woods, Usopp hears something, so he and Nami head off a different direction. They run into Kaya and Jango, and battle the hypnotist.
Now, Usopp had pointed out where Luffy should go earlier, but of course, the captain ends up making things a bit difficult and goes off course. He finally manages to reach the port and battles Kuro.

(Possible Gaimon area?)

-Baratie - before actually reaching the ship, Johnny climbs on board and attacks Luffy. After knocking some sense into him, stuff happens, and they reach the Baratie. More stuff happens (an interactive spot with Luffy running "chores" might actually be entertaining to watch XD ), then Krieg appears.
Luffy, Zoro, and Usopp jump onboard Krieg's ship and begin fighting. However, Mihawk eventually shows up (the broken ship sends Luffy and Usopp back to the Baratie) and Zoro battles him (unbeatable, or beatable to an extent, before he pulls out the big blade?).
Once Zoro is injured and Nami leaves, Johnny and Usopp take Zoro onto their ship and take off, leaving Luffy and Sanji to fight. The two fight across the remains of Krieg's ship and eventually run into Pearl (it'd be an interesting fight, since they can't really hit him). Once that's done, they rush back to the Baratie, finding more pirates have invaded and Ghin had captured Zeff. Sanji breaks off and when Ghin is nearly beaten, Krieg unleashed the gas bomb (Sanji has to escape before it hits).
After the bomb, Luffy and Sanji take off after Krieg, but Krieg jumps back further on the ship. As they pursue, Krieg constantly fires traps and attacks as more pirates attack. Eventually, Luffy and Sanji reach Krieg and the first fight begins (he mostly sticks to his guns, bombs, and occasionally using the thorn cape to keep from being harmed).
Krieg then takes off again, and Luffy faces him alone. This time, Krieg pulls out his exploding spear.
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Postby Monkey J. Luffy » Sat Dec 10, 2005 11:58 am

Myoti wrote:(Possible Gaimon area?)

-Baratie - Luffy, Zoro, and Usopp jump onboard Krieg's ship and begin fighting. However, Mihawk eventually shows up (the broken ship sends Luffy and Usopp back to the Baratie) and Zoro battles him (unbeatable, or beatable to an extent, before he pulls out the big blade?).

Yes a gaimon area would rock no battles, I imagine it being like the whinnie the Pooh area in kingdom hearts mini games and you can always come back on the world map. Even in the world map. The Mihawk battle should be beatable, but you can lose. If you do beat him he runs away (no big blade). You get a important item if you do beat him. :dance:
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Postby Tommy » Sat Dec 10, 2005 12:04 pm

Yes, exactly Josh, that`s what I was thinking about for Gaimon. As far as World Map, I figured there would be some random enounters with Sea Monsters and everything would be an island. The aread you can`t go to yet would be surrounded by a green barrier.

As for the plot, Myoti, you basically have it down, but I planned on having Shanks and his crew be part of the prologue.
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Postby uc pseudonym » Sat Dec 10, 2005 6:05 pm

I believe that you have the correct idea, Myoti. Also, I think that you should have access to areas briefly in the series (ie Gaimon) or not there (just small islands) that could serve as explorable mini-areas. It would add some depth.

If Zoro is going to fight Mihawk later (and I presume he will eventually in the manga) it doesn't make sense to me for him to be beatable early on. I think he should have limited stats (ie the battle isn't scripted) but that the fight is essentially possible to win. You could, of course, include a winning scenario for those gameshark users.

Funny how we're putting so much thought into an imaginary game.
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Postby Myoti » Sat Dec 10, 2005 6:54 pm

Well, you never know. :P
Actually, I would love to really work on something like this as a backburner, then pray for a chance for it to come out to the public. If anything, it could be "realeased" PC-wise to some people, as long as it's not being sold, right?

I thought of Mihawk being "beatable" (with the knife), but then he decides to pull out his blade and finish the fight.

And yeah, Gaimon may work, but we're not going for the anime-only fillers (like the Apis Arc).

The aread you can`t go to yet would be surrounded by a green barrier.

I dunno about that. And when they reach the Grand Line, they can't really go back, I think. >_>

Continuing (do note I changed up a few things in the Arlong Arc):


-Arlong Park - while heading towards the next island, Luffy and Sanji have to fight Moh Moo, who appears in the middle of the sea (I'm wondering whether Yosaku should be included in the fight).
Near the island, Usopp and Johnny desert Zoro after seeing the merman. On land, Usopp tries to help the villagers, but ends up escaping with Nojiko (that's Nami's "sis", right?). Has they run off, however, Chuu attacks and Usopp must battle him. [I'm a little shaky on the sequence of events right now, but Usopp gets taken by the mermen, "saved" by Nami, etc.; Zoro is also rescued by Nami]
Zoro takes off to find the others, but is attacked by Hatchi. After fight, cut to Luffy, Sanji, and Yosaku finally reaching the island, but Moh Moo (who's pulling the boat) goes off the wrong way and they wreck (into Zoro). After more events, Sanji sees the Marines at Nami's orange field and runs off to help her ("MELLORIIIIIIIIIINE!!"), and battles Kuroobi here.
After this, Luffy, Zoro, Sanji, and Usopp head off to Arlong Park. They make their way up the building and confront Arlong, but the Merman knocks them back out to the base of the building (in front of the "pool"). All four fight Arlong here (this is where he pulls off moves like Shark On Darts, Shark on Gums [teeth], and the water tossing move).
Once the first round finishes, Arlong and Luffy rush up to the top off the building to continue the fight. Here, Arlong pulls out his blade (can't remember the name).
After all that, Nami rejoins and they head off again.


(Yes, it is Lougetown, not Rougetown, I believe; someone pointed out that this is where Rogers was born and died, so it's like the "proLOUGE" and "epiLOUGE" of his life.)
-Lougetown - Zoro ends up running into Tashigi and ends up having to fight her (she recognizes him here). When Luffy is captured, Zoro and Sanji rush into to help and battle Buggy and Alvida together (I find this to be an interesting set-up, as Zoro can't harm Buggy and Sanji won't harm women :P ).
As they rush back to their ship, Luffy, Zoro, and Sanji battle Smoker (this time, he CAN be damaged, but not when he becomes smoke). Eventually, Dragon shows up and they escape.

-Reverse Mountain - Several monsters hop on board during the rush up through the mountian that the crew must fight off. On the other side, the ship is swallowed by Laboon. Inside, they have to fight off Baroque Works members (the "Billions"), and eventually fight Mr. 9 and Vivi (Miss Wednesday was her codename?; she uses the chain weapons and the hypnotic dance).

-Whiskey Peak - After the "party", Zoro has to fend off the bounty hunters, and is eventually joined by Nami (she was awake, remember?). They battle Mr. 8 (Igaram) and Miss [which day was it?!]. When Mr. 5 and Miss Valentine's Day appear, Igaram begs them to protect Vivi.
Nami rushes off to find Vivi, but Luffy wakes up and is angry at Zoro, so the two fight (you control Zoro here, but you can't really win or lose the fight). Part way through, Mr. 5 and Miss VD break into the fight, so Zoro and Luffy turn on them. After the battle, Zoro and Luffy go back to fighting till Nami stops them. Vivi joins up, and they take off again.

-Little Garden (perhaps leave out Mr. 5 and Miss VD?)- The team splits up on the island, with Luffy and Vivi meeting Dorry and Usopp meeting Broggy (I think that's right). After Dorry is injured by still wants to fight, Luffy battles the giant to try and stop him.
After Vivi, Nami, and Zoro are captured, Usopp and Luffy (and Karue?) head off to help. The fight begins with Luffy and Usopp against Mr. 3 and Miss Goldenweek. Mr. 3 eventually pulls out the Wax Champion armor and Miss GW (after painting him) steps out.


More later...
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Postby Tommy » Sun Dec 11, 2005 7:52 am

I think Little Garden would make a good ending.

Not a green barrier, my apologies, but like a storm or rain or something.

And UC, those game ideas you liked like Mihawk and Gaimon were Josh`s (Monkey J. Luffy`s) not Myoti`s. Unless you were talking about the plot idea.
Lougetown would be the normal town where you buy items that has events in it and so does Whisky peak.
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Postby Myoti » Sun Dec 11, 2005 2:15 pm

I think Little Garden would make a good ending.

Heck no. Like UC said, I'd rather wait till the end of the series to try anything like this, and then do the whole thing. And Little Garden is a bad place to end, trust me.

And UC, those game ideas you liked like Mihawk and Gaimon were Josh`s (Monkey J. Luffy`s) not Myoti`s. Unless you were talking about the plot idea.

Huh? I said that stuff too. :l

Lougetown would be the normal town where you buy items that has events in it and so does Whisky peak.

I'm not sure if that would work so well. I mean, it's hard to go back on the Grand Line, ya know.
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Postby Tommy » Sun Dec 11, 2005 4:09 pm

uc pseudonym wrote:I
Funny how we're putting so much thought into an imaginary game.


Everyone video game starts as an imaginary idea, UC.
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Postby uc pseudonym » Sun Dec 11, 2005 8:03 pm

I suppose Mihawk with the knife could be beatable. He would have similar speed, but his attack and defense statistics would be significantly lowered. That makes sense, especially if he wins using the sword afterward.

Tom Dincht wrote:And UC, those game ideas you liked like Mihawk and Gaimon were Josh`s (Monkey J. Luffy`s) not Myoti`s. Unless you were talking about the plot idea.

The comments were made in general, as the ideas were taken from a variety of sources. If I had meant to address a specific person I would have quoted or used a name.

Tom Dincht wrote:Everyone video game starts as an imaginary idea, UC.

But some start out as imaginary ideas with massive budgets and technical skills.

Now, as for the world map issue: I think the easiest way to control the player's ability to explore would be to employ an upgradeable ship system. The small boat you start with wouldn't be able to cross large seas, so the game wouldn't let you go there. Afterward, the Merry Go could be upgraded at towns, thus allowing access to new areas.
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Postby MasterDias » Sun Dec 11, 2005 8:22 pm

My random comments:

-Speaking of ships, ship-on-ship battles would be cool. Yeah, I know there really isn't much of this in the One Piece anime/manga but it's something that would be neat to see anyways. Those who have played Skies of Arcadia know what I'm talking about...

-Temporary party members, party members who join for limited periods, would be something else nice. Kobi, Vivi certainly, Ace in Alabasta, maybe Wiper and Gan Forr in Skypeia...

-A fun battle system. However, this is a pitfall that one should be careful on. Some things might sound great in theory, but be terrible in practice.
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Postby Tommy » Mon Dec 12, 2005 1:20 pm

Yes, that is what I was refering to.
Kobi and Shanks would be temporary characters and you could find a possible way to recruit Mihawk but he couldnt get cutscene cations a la Vincent, Yuffie.
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Postby Myoti » Mon Dec 12, 2005 4:25 pm

I suppose Mihawk with the knife could be beatable. He would have similar speed, but his attack and defense statistics would be significantly lowered. That makes sense, especially if he wins using the sword afterward.

Exactly what I was shooting for.

Now, as for the world map issue: I think the easiest way to control the player's ability to explore would be to employ an upgradeable ship system. The small boat you start with wouldn't be able to cross large seas, so the game wouldn't let you go there. Afterward, the Merry Go could be upgraded at towns, thus allowing access to new areas.

Again, what I was thinking. This would be particular interesting when they reach Skypiea, as well as:

[SPOILER]What ship they may get during the current Enies Lobby Arc (since it seems that Going Merry is pretty much gone).[/SPOILER]


-Speaking of ships, ship-on-ship battles would be cool. Yeah, I know there really isn't much of this in the One Piece anime/manga but it's something that would be neat to see anyways. Those who have played Skies of Arcadia know what I'm talking about...

Yes, that'd be interesting (and I wonder how Oda would do something of that sort...). Recall Blackbeard's ship? :D

-Temporary party members, party members who join for limited periods, would be something else nice. Kobi, Vivi certainly, Ace in Alabasta, maybe Wiper and Gan Forr in Skypeia...

Yes, all those are in I'd say.

-A fun battle system. However, this is a pitfall that one should be careful on. Some things might sound great in theory, but be terrible in practice.

I've already been thinking some of this up. I've been thinking turn-based, but with timed/sequence techniques, different for each character.
I'll go in these later...
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Postby Tommy » Mon Dec 12, 2005 4:28 pm

I`m thinking turnbased like Xenosaga but much better
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Postby MasterDias » Mon Dec 12, 2005 6:11 pm

Er...no.
Xenosaga's was incredibly slow and clunky...
Yeah, it really would have to be much better.

I was thinking something much more fast-paced.
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Postby Tommy » Tue Dec 13, 2005 1:35 pm

Exactly, a fast-paced version. Sort of like Grandia meets One Piece.
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Postby Monkey J. Luffy » Tue Dec 13, 2005 7:01 pm

Tom Dincht wrote:Not a green barrier, my apologies, but like a storm or rain or something.


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Postby Monkey J. Luffy » Tue Dec 13, 2005 7:08 pm

I imagine it being an AP bar filling up like FF. Certain people would fill up faster szince Ussop isn't that strong his AP bar would take two seconds, but Zoro's (I said it alright Tom! Myoti! Huh are you... just pretend I never wrote that) bar would take the longest. Because he would be the strongest main charecter in the game.


I think that when you beat an enemy you would get a "costume" with their powers for a couple of turns like Mr. 3 and Mihawk.
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