" wrote:RustyClaymore 11:27 - Ah yes, Socks is the single raindrop responsible for the flood. XD
Link Antilles wrote:You know, a company like Double-Fine (Pyshonuats) or Free Radical (Timesplitters). It’s a risk that can pay off.
skynes wrote: Everything Nintendo do is innovative and up until now it has always worked with a few exceptions.
I have never tried steering a car with my feet, but I am pretty sure that it wouldn't work for me. I've also never tried playing Duck Hunt with my tv remote, but I think it would be about as fun as feet-driving.Myoti wrote:Somethings work, somethings don't. We're not going to know until we've all tried it for ourselves.
on thing though myoti you said earlier that we didnt have enough faith in it to begin with (i was going to preorder one when the local shop started taking preorders for it (WAS)) if we are changing our minds now. but the thing is isnt it prudent not blindly liking something? i dont know im overthinking this but the N made me quite mad and i really wanted the system to work but the controller just ruins it...
I have never tried steering a car with my feet, but I am pretty sure that it wouldn't work for me. I've also never tried playing Duck Hunt with my tv remote, but I think it would be about as fun as feet-driving.
Nintendo took hits with the SNES... Whats this? 6 buttons!? what happened to 2!?
Then the N64... "Huh an analogue stick? That's going to get broken easily, Nintendo suck for this."
Then rumble paks.
Then analogue buttons (L and R on GC controller)
Yes, everything except:
~~~
-GC-to-GBA connectivity
Let's look at those, shall we?Myoti wrote: -Making a controller without a joystick (NES)
-Making games in a time when they thought the video game fad had ended
-Voice control
-Touch-screen
-Light guns
-Disk games (Famicom)
It had the potential to be a good idea, but it never really gained popularity; and with the release of the DS it will only fade into obscurity.Myoti wrote:And here I was thinking that that actually ended up doing quite well.
2.Voice control-That would be Karaoke Revolution, which was first released on the PS2. One could also point to the inclusion of voice chat by Microsoft in Xbox live, which came even earlier.
It had the potential to be a good idea, but it never really gained popularity; and with the release of the DS it will only fade into obscurity.
I honestly hope that you end up enjoying your Revolution very much. You seem to have so much invested in defending Nintendo that it would be a shame if they disappointed a hardcore fan/apologist like you.
also one thing the ds is taking a hit for is it has no good games out that are normal games.
i think Nintendo is going to far this time and if not what about hte next cycle? some day they are going to push it to far and a lot of game magazines say they did that with the controller (why couldnt they have given a touch screen controller with a dpad or anlog stick? i really thought that would have been cool)
After looking into the issue, I found the same thing]The thing about this is the way so many nag on it simply because it's "different" from the norm.[/quote] That would be annoying. I don't dislike the Revolution controller (or Nintendo products in general) due to their differences from the norm. What I dislike is that none of these differences seem like good ones. The Revolution controller has potentially three separate components (the remote/wand, the add-on, and the traditional GC controller "shell"). In my opinion, that is not a good design. It definitely isn't more intuitive than traditional designs. I don't know about you, but I would like to have one hand free to hold a drink, eat food, or basically do anything other than worry about looking in the right direction on an FPS.Myoti wrote:I don't know if it did well, but I believe it was the Famicom controller that first introduced voice command.
Microsoft learned very quickly that controller design can make a big difference in gameplay; I mean, how many people do you see these days playing Xbox games with something other than the S-model controller? At the very least a bad controller design will force a console maker to redesign their product and thereby force gamers to buy a new set of controllers if they want to get the most out of their games. I believe that the Revolution controller is at least twice as bad as the original Xbox controller, so it would certainly make a difference in gameplay. Maybe you like it, but I think those that do like it are firmly in the minority (looking at gamers as a whole, not just Nintendo fans).Mr. SmartyPants wrote: Since when did a "controller" design make a big difference on how much a game can be fun?
Volt wrote:Y'all are just haters.
you know how hard it is to keep a sniperrifle stable on a guys head on timesplitters 3? (any console) it's hard! Because the analog stick always moves around and when you fire you end up shooting past their head....
2) Those initial screenshots were the most underwhelming things I've seen in many a moon. Contrast that pic of Zelda to Killzone 2, for instance.
They may have brought new life to gaming in America with the NES, but those days are long past; and frankly if Nintendo can't do anything other than be different they will continue to languish in third place in the North American console market.
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