Postby Ky Kiske » Sun Jul 03, 2005 11:56 pm
Whereas the growth levels influence what area your character will grow it's not always that simple:
Read this:
RNG trick:
It's easiest if you have a unit with an odd amount of move who has only normal terrain surrounding him/her. Select them with A and when you are selecting which space to move them to, use up all of their movement, but end up on a space adjacent to them. This is usually done by moving the arrow around the character. For example, if I'm using a unit with 5 movement (e.g. generals, tethys, and most unpromoted units), then I could press up, right, down, down, and left, using up all 5 points of movement and getting the arrow to be in a space adjacent to them (in this case directly below). Then you move your cursor to the space directly diagonal from the character that doesn't have part of the arrow on it. In this example, you would press left again. Now, since the arrow can't be 6 spaces long, the game automatically generates a new arrow leading to that space. In doing so, it uses a RN (random number) to decide whether the arrow should move down and then left or left and then down.
If you just need this trick to use the swiftsoles trick, just press B, then A again to re-select the unit and repeat it 12 more times to waste the 13 RNs. If you want to know what it's conventionally used for, keep reading.
Whether the arrow moved horizontally or vertically first will be determined by whether the RN is greater than or less than 50. If it goes horizontally first, it's greater than 50; if it goes vertically it's smaller than 50. Write it down and keep repeating it over and over again, keeping track of whether each one was large or small. If you are trying to get a good level-up, then keep doing it until you get a series of 7 RNs that are less than 50 (vertical, then horizontal lines). If the number happens to be less than the character's growth rate, that stat will increase. The seven RNs, in order, correspond to these stats (even though it's not quite the same order as on the status screen):
1st RN: HP
2nd RN: STR/MAG
3rd RN: SKL
4th RN: SPD
5th RN: DEF
6th RN: RES
7th RN: LCK
So it's almost the same order, but luck is moved to the end. So when the character you want is close to leveling, calculate how many RNs it will take to kill them: it will use 2 RNs for a miss, 3 RNs for a hit, and (I think) 4 RNs for a hit if the unit has a special ability (Pierce, Sure-shot). Silencer only uses the 4th if it's a critical. Add an extra RN if it's against a General (Great Shield). So if you need 2 hits on an enemy and you think both will hit, but the enemy's counterattack will miss, assuming neither unit has special abilities, the battle will use 7 RNs. If the enemy will most likely hit you, it will take 8. So once you figure out how many RNs you'll need, reset the game and resume the chapter. Since using RNs in this way isn't something the game saves, the RNs (which were already pre-determined before the battle even started) will be back. Re-use the RNs in the same way as before, but stop the number of RNs before the series of 7 low ones you will be using for the level-up that will be used in the battle. The low RNs will now be used on your level-up, essentially doubling your chances of gaining in each stat because you know it can't be above 50.(15% becomes 30%; 45% becomes 90%. 50% and above will become 100%) This can also be used to insure that you hit/critical an opponent. At the end of a long battle, if you find yourself in a situation where you must kill an enemy on that particular round to prevent him from killing someone, but have only a 50% chance of hitting, use this trick to insure that you hit. Look at RNs until you get 2 low RNs in a row and use those in your attack. The 2 RNs average, meaning that 2 low ones = number below 50, 1 low and 1 high = number between 25 and 75, and 2 high ones = number above 50. Without hacking, there is no way to see exactly what an RN is, only whether it is above of below 50.
now using that knowledge try this to get infinite swiftsoles (make your dudes move faster)
1. Hard reset
2. Enter Ruins
3. Use RNG trick to waste 13 RNs
4. Retreat and re-enter
5. Retreat and re-enter
6. Retreat and re-enter
7. There should be a wight near the upper-right hand corner that drops a swiftsoles; kill him
8. Retreat and save
9. Rinse and repeat
As for the Dragon in FE7 just use "Luna" It ignores defenses and will do quite a bit of damage.
Justice divine has weighed: the doom is clear. All hope renounce, ye lost, who enter here.
--Dante Alighieri The Inferno