Tom Dincht wrote:I heard its worse than the original.
Azier the Swordsman wrote:I certainly hope you aren't implying that the original, which happens to be my favorite RPG of all time, is "bad."
uc pseudonym wrote:I suggest Crono, Ayla and Robo)
Mr. SmartyPants wrote:what is good about a team of ayla chrono and robo? Just curious, i never used that formation
I usually always use a formation of Chrono Ayla and Frog, Ayla and Frog to use slurp kiss, and at times they can all use the delta attack, which is many times woppin 3000+ damage
ANBUxLORA wrote:ive gotta say, this is one the BEST RPGs ive ever played (okay so ive only played 2 but.. whatever lol) the story line is pretty original and everything, has anyone played it? see i know it was made in 95 for ur SNES console but a friend of mine recently burned me the ROM for it so i decided to play it and its SOOO FUN! the only thing is as of NOW i am currently STUCK on this level and i have no clue what to do -_-
Tom Dincht wrote:I`m stuck on the robot factory. I`ve had the game for almost a week for the PS1 but I`m hooked to Star Ocean 3 which is an RPG with a battle system where you run around and slash your sword as you please and its not turn-based,although you have more freedom in Kingdom Hearts, but Star Ocean 3 is better (my opinion).
I`ve yet to play Chrono Cross. I heard its worse than the original. I still wanna play it.
Azier the Swordsman wrote:I think most modern gamers are just too spoiled nowadays..... *feels old*
kaemmerite wrote:Yeah...
*channels Cranky Kong*
I remember when we used to play for hours on a single screen game and think we were lucky, and we WERE. Yep, three lives and no continues, that's how it was! Heck, you were privileged if you had four colors in your character sprites!
*goes searching for his cane and slippers*
Nu-En-Jin wrote:Hear Hear!
Let me just whip out my copy of the original Ninja Gaiden on the NES, and while i'm at it, see if I can actually beat Duck Tales and Low G-Man without losing a single life again...
kaemmerite wrote:Yeah, I know! I beat Ocarina of Time without losing a single life. My record for the original Zelda for NES is about...twenty-one, I think. I got maybe one game over in FFVII. Compare that with the three game overs I got in FF1 for NES in the first FIVE HOURS.
Kids today would probably whine that games back then were too hard. Well, I say the opposite! It is the games today that are too easy!
kaemmerite wrote:Yeah, I know! I beat Ocarina of Time without losing a single life. My record for the original Zelda for NES is about...twenty-one, I think. I got maybe one game over in FFVII. Compare that with the three game overs I got in FF1 for NES in the first FIVE HOURS.
Kids today would probably whine that games back then were too hard. Well, I say the opposite! It is the games today that are too easy!
Mr. SmartyPants wrote:GRRR! I beat it with only loosing ONE life... but it was.... dun dun dduuuunnnn
The Master Quest
i died in the great deku tree T_T, that was it
Azier the Swordsman wrote:The thing that gets me about playing a game that's too easy is that I really don't feel a great sense of satisfaction when I beat the game.... sure, I won, but it was no sweat really. It's alot more rewarding being able to overcome something extremely challenging and make it to the end.
holysoldier5000 wrote:But I am curious...Magus was my favorite character...So I never played with out him...but is the kill Magus ending with Frog changing back to human really worth losing the dark lord of shadows?
TrigunX89 wrote:I have to say Chrono Trigger is one of my favorite RPG's of all time. (I hated Chrono Cross though...) I'd like to get my hands on the PS version.
Azier the Swordsman wrote:The PS version isn't really worth it if you have the SNES version... it's plagued by heavy load times and mediocre sound. The anime cut scenes were okay, but they were out of sync with the game, and not really neccessary anyways.
EDIT: One thing I would personally like to see in RPG's would be a difficulty select though. (Normal Mode and Hard Mode for the advanced players) This is something I'm seriously thinking about inputing into my RPG's when I'm a game designer.
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