Raiden no Kishi wrote:Frankly, I'm kind of glad. I don't really see the point to the survival-horror genre.
Rai
I had heard about employee abuse in connection with EA. Unfortunately the problem is widespread in the gaming industry, and there aren't any signs of change in the near future.Volt wrote:They are pretty much being abused to death, insane hours etc.... that's why many talented people are leaving game companies, lots of people are leaving capcom, and before that EA games. The talented poeple have had enough. And so all we have left are amatuers.
Volt wrote:programers are a dime a dozen
- creativity is priceless
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The Gamers Expect too much
The reviewers talk too harsh
The programers try too fast
The publishers rush too much
The market tries too hard
Repeat from begining
Bobtheduck wrote:Rai... If you don't have anything nice.
Volt wrote:hehe... uhm, that's what a lot of poeple think
Coding is 99% creativity, and 1 %(ok so i over-did it) actually doing it. Anyone can learn C++ but it's about the algorithums, the formulas, and the actual technique(sleep required for all the above) that makes a game look good and polished. Today's games are sloppy code covered up with "fast and pretty graphics".
Plus, depending on the coder, They do design the game. If you work for a big company like EA, then yes you're right, pretty much just code. But people at ValvE and other places, They design the games not just code them.
There's an entire world of Game Design, many many different ways to "make" a game.
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