blkmage wrote:To me, Halo 2 was just Halo with a few new gimmicks. Halo 2 itself seems like a mod or expansion pack.
I said earlier that I wasn't going to go into detail about all of the ways that Halo 2 is different from the original Halo unless someone made the point that they were basically the same. With that in mind, here is the short list (since there are more that I have omitted) of the additions found in Halo 2:
1.Online play through Xbox Live-The original Halo did not include online play. This in itself is a major new feature, and one that adds a lot of replay value to the game.
2.New skins-Players can choose either the Covenant Elite or the Master Chief, with much more detailed customization than in the first game.
3.All new maps-Halo 2 has all-new maps, with more to come as downloads through Xbox live. The only map that is a remake of one from the original is Coagulation (Blood Gulch), but it is still much different from the map in the first game.
4.New weapons-Not only does Halo 2 have more than twice as many usable weapons as Halo, but all of the old weapons have been modified in order to preserve play balance. For instance, holding down the fire button on weapons like the Shotgun and Battle Rifle no longer produces a continuous stream of fire. Instead, you have to perfect your timing so that you fire the maximum number of shots.
5.New enemies-The story mode contains many new enemies, such as the Brutes and Drones. In addition, all of the enemies are smarter, using new strategies and tactics to defeat you. For example, enemies can now move obstacles that you are hiding behind, making it much more difficult to "camp." Enemies will also stay hidden indefinitely if they know that you aiming at them with a sniper rifle.
6.New Play modes-Halo 2 adds the new modes Assault and Territories to the original Halo lineup, as well as adding additional customization to game rules for each game type.
7.Better Graphics-This one goes without saying, but it is an improvement over the first game.
8.More interactive environments-Many more objects in the levels can now be destroyed, including the vehicles, which show battle damage that actually affects their performance. For example, if the Banshee loses one of its thrusters, it will lean to one side as it flies.
9.Physics tweaks-Players no longer take fall damage, allowing them to develop new strategies (especially in the skyscraper level ]"Halo 2 is the greatest Xbox game ever released." Of course it is.[/quote]
It is interesting that you would only choose to comment on this quote rather than on the other reviews that rate Halo 2 higher than Half-Life 2. The only reason I included it is due to the fact that Gamers.com does not include a numerical rating system for its game reviews. The discussion at hand is not about whether the Xbox is better than the PC for gamers. Each have their respective merits, just as Halo 2 and Half-Life 2 have strengths and weaknesses.
At any rate, there are many good games for the Xbox. Some of the better titles include the Splinter Cell series, Fable, Kingdom Under Fire: The Crusaders, Crimson Skies, Soul Calibur 2, Project Gotham Racing, and Dead or Alive Ultimate.
blkmage wrote: As for Counterstrike in stores? It's still available for download, free and legal. As are all the mods for Half Life.
It is also still available for purchase:
http://www.amazon.com/exec/obidos/tg/detail/-/B00004TJCL/qid=1101321450/sr=8-2/ref=pd_csp_2/102-9147542-9756964?v=glance&s=software&n=507846
blkmage wrote:First of all. Sales figures. Sales figures are awful for judging a game for its quality.
Finally something that we can agree on. Of course high sales figures alone do not mean that a game is excellent; but when that same game receives phenomenal reviews from nearly every major gaming site/publication, in addition to being preferred by the average gamer (as shown by the poll on this page among others), then it is reasonable to infer that the game is in fact a quality title.