Well it used to be a lot better of a game. There are several big reasons for its decline. So here comes my grandpa-esque discourse... here is a bit of RO history for you. Some of you may be bored, some may find it interesting... still others might follow suit and reminisce empathetically.
Back in the original beta version, the game dynamics just made the game a little more fun than what it is today, even though the game is probably over twice as big as it was then. I don't want to say that it was "easier," but you could definitely feel a sense of satisfaction after spending much less (but still a ridiculously lot of) time pummeling semi-cute, outlandish creatures to death in rapid succession. The possibilities were alot broader for your typical mid-level player. And indeed, you can see my level 40ish acolyte above, MVPing Gold Bug.
There were no guilds in the first beta, but I was in a perma-party during the entire first beta segment, and we did almost everything together--even moreso than guilds do nowadays. We did all kinds of things, from hunting Orc Hero (which I almost MVP'd ^_^) to sitting in our special spot in izlude, which is now inaccessible. It was that tiny garden type area on the north side of izlude, I think it had one bench. Another interesting area in izlude was the building farthest east, kind of vertically centered. That was the gathering place for the game's french speakers.
There are simply too many people playing RO nowadays. When i first started playing RO, there were under 1000 people on the server (we had only Chaos) at any given time. It was a fairly close-knit community, and you would hear alot of famous names repeated over and over if you did your social networking. Soujiro, the original Supernovice; Luna, the founder of the now-defunct RagnarokSource.com; L0cke, the level 99 theif: these are a few names that I can recall. And of course you had the Apez gang of hackers, who must've terrorized RO for years. Back in those days, anti-bot sentiment was strong and people opposed botting more fiercely than they even do nowadays. But for a period of time whose length I can't recall, Apez flunkies were a small minority. Those were the good times.
By the end of the first RO beta, the game was really going downhill. Players who had dedicated their lives to the game (less the basic responsibilities and life-sustaining activities, such as sleeping, eating, and work or school) were furious over some of the nerfs Gravity was imposing in order to tweak character balance. As the game went more mainstream, the influx of lame, mannerless kiddies, along with the Thais, only complicated and eventually destroyed RO's fairly pleasant social environment. iRO could have been a beautiful patchwork of all nationalities, but thanks to peoples' unwillingness to try to understand and get along with other people and cultures, the diversity only served to destroy iRO. Now, I can't talk about diversity in MMORPGs without mentioning FFXI, of course! But I'd like to point out that FFXI is a much different scenario. In FFXI, you have the Japanese, who basically keep to themselves and don't mingle with the Americans... which is to be expected of the Japanese, this is nothing surprising. On the other side of the world you've got the American userbase who practially worship the ground that the Japanese walk on. This is no surprise, either, since the American userbase is comprised mostly of sick, fervent, over-zealous, code-switching, un-American Japanophiles who never cease to make me cringe. I would not give any credit to these japanophiles for "broadening their horizons." It's more like they're shifting their horizons from one thing to another. FFXI isn't a truly multicultural game in my opinion, it's distinctly Japanese. It's only natural for blinded Japanophiles to fester in such places.
The big talk that was going around during the last days of the first beta was about the up-and-coming second beta, with advanced classes. The first beta was to be closed, and then the second beta was to be opened up some unspecified time afterwards. People speculated that it would only be down for a few days, or a week at most. But the entire summer went by without a word from Gravity. A few people resorted to playing the Japanese version, which was still in the first beta stage. I believe it was during this time that Gravity first instituted IP blocks to keep foreigners off the existing servers. Additionally, it was at almost the same time the first beta ended that the once-glorious RagnarokSource.com vanished. The website was dead, but many of the core members remained in an IRC channel on EsperNet up until sometime earlier this year when they moved to enterthegame to merge with a newer RO fansite.
Then there was the second beta. There isn't much I can say about the second beta, except that it was about the time that I realized RO was not fun anymore. My tightly-knit perma-party was rocked by complicated social affairs which I never really understood. I think most of them quit RO at that point, and I was just kind of left all alone. It was pretty emotional for me because I must've been playing with these people for the better part of a year, day in and day out, sharing the addiction. It was fun. And then all of a sudden it was just all over. I never met anyone on RO after that who I would consider "friend material," save a few people who I never really stayed in touch with. The game was pretty much overrun by jerks at this point.
Actually I lied, there are a few game-related things that I can remember about the second beta. We got to keep our characters from beta 1, but our levels were cut to 2/3 due to increased EXP requirements that came with the new game formulae. The game was just TOTALLY different from beta1. In beta1, my acolyte had perfectly rounded stats except for LUK, and he was a good, solid, and powerful character. As most of you know, this does not work in RO nowadays, especially for an acolyte! Also, you almost never saw a 2nd-class player. All eyes were on you if you were an advanced class in any town. It stayed this way for quite some time. One of my friends did achieve Huntress early on, though. The Sakkat Hat hack was also popular during this time. There are several different kinds of trunks - and you had to collect 300 of the most rare kind of trunk. But something was coded wrong, and it turns out that you could somehow get the NPC to accept any kind of trunk for the quest.
My addiction persisted for maybe another year after the loss of my friends. I'm too lazy to try and figure it out. The rest of my RO days were bland.
RO was a completely different game from the RO that you kids play nowadays. I think it sucks. :|