Yojimbo wrote:Steam worked perfect for me and plenty of other people. Things like Heck it saved me the extra 5 bucks on the game and probably a buck on gas.
While both are very excellent games I'd have to go with Half Life 2. I'm a PC gamer for one but the original Half Life set the standard for all FPS of today. And now that I've officially beaten the game I'll say that Half Life 2 redefines the genre once again.
Nothing on the market compares to these graphics to simply put it. The water cannot possibly look any realer, the facial expressions and movement of the characters are perfect. I don't know how many more polygons and textures they could fit in it without making it look photo realistic, in which it comes pretty close.
The entire game is one long roller coaster ride. The excitement and tension start up quick and don't let up to the final moments in the game. If there's a game that comes close to being in a movie it's got to be this. Really...it has that many "Ohhhh Woah!!!" moments. From having cops shooting at you from all sides and escaping by jumping on a moving train, to driving a hovercraft on a river while avoiding mines dropped from a helicopter, to fighting 50 meter tall quadriped tanks with rocket launchers. I had more fun with this game then I've had gaming in a long time.
Mr. SmartyPants wrote:its a truely interactive game, you can spend hours with a fortified house, blocking all entrances and exits with a random closet, or a sofa. And playing some "shoot the bad guys up on top of the second floor"
Mr.SmartyPants wrote:Maybe puzzleish, but its vital to making the game much more realistic.
Mr.SmartyPants wrote:he thing is, half-life mods are actual new games.
Mr.SmartyPants wrote: for example, counterstrike could stand as its own game
Mr.SmartyPants wrote:halo is just to fast paced, and its just a run and gun, with the exceptions of a few "stealth" missions you could say, and many escort missions (ban the escort missions!)
cbwing0 wrote:Realistic...tell me again how a game about alien headcrab parasites is realisitc? As I have said time and again, the most important part of any game is its gameplay]
when i said realistic, i meant realistic as gameplay wise, i know the storyline is not realistic (but i do love how they have a scientific explanation for those headcrabs, taking ofer the nervous system and such, although it is still fictional)
The fact that you can only carry two weapons is much more realistic than most games, where one man can carry an entire arsenal without it even showing on his character model (let alone being slowed down by the weight of it all). Add to that the exclusion of any insanely unrealistic moves (like a double jump with mid-air direction change ala Unreal Tournament, for instance), and you have a fairly realistic system within a fictional universe.
very true, that is what halo excels in, but halflife, you need many of the weapons you can carry, especially the RPG when against the striders. But yes, you think THATS bad? Lol, refer to Goldeneye
I'm glad that you brought this up. If I am not mistaken, Counterstrike (along with the other major official mods) were sold as standalone products for the original Half-Life. The important point here is that you had to play for them, and that they cost as much (or nearly as much) as a new game. Therefore, they are not really mods in the same sense as the homemade skin/weapon changes that you might download for free in other games.
well, originally, the maker freely distributed the cs original beta version. But valve noticed its popularity, so they bought it from the maker. current cs versions are still available free if you have halflife. A Mod is still a mos, wheter you must pay to buy it or not. the extensiveness of the mod is what really shines
on the contrary, the phenomenal sales of Halo 1 & 2 are a testament to the quality and appeal of their gameplay format.
No, I don't think that it is bad necessarily, but it is obviously unrealistic. In Halo, the fact that you can only carry two weapons adds a lot of strategy to the game, since you have to choose carefully which weapons you will keep and which you will discard. That doesn't mean that there is only one weapon that you must have for a given situation (personally I find that sort of thing annoying in games, where they give you some impossible goal that can only be accomplished by using your latest weapon/ability), which allows players to choose weapons according to their play style in addition to the elements of strategy.Mr.SmartyPants wrote:But yes, you think THATS bad? Lol, refer to Goldeneye
My point is that after a certain amount of modification, a mod becomes a completely different game, and must be considered separately from the original title. If I compared two games that had "different skins, different control," and in which "Every gun is different, and every gun has its own muzzle power, recoil, joule of the bullet, etc," would it not be fair to say that these were very different games, even if they were based on the same engine?Mr.SmartyPants wrote:A Mod is still a mos, wheter you must pay to buy it or not. the extensiveness of the mod is what really shines
Advertising may do something to explain the popularity of Halo 2, but it does not explain why the original Halo was so successful almost immediately after its release. At that time the general public (including many gamers, since it wasn't yet an established franchise) didn't know anything about the series. It had to earn its popularity by being a quality title that was genuinely fun to play. Furthermore, Halo 1 & 2 have never really received excessive amounts of advertising in the mainstream media (certainly nothing on the level titles such as Madden Football or Lord of the Rings: The Third Age, Soul Calibur 2, etc.). All that had to be said was "Halo 2 is coming out on this date" and people were lined up to buy it. And the advertising that it did recieve (i.e., the ilovebees.com project) was clever and original.Mr.SmartyPants wrote:The reason halo 2 has better sales is because not many people has ever heard of halflife 1 or 2.
Is that so?Mr.SmartyPants wrote:notice the majority (if not, all) video game review sites gave half-life 2 a better score than halo 2.
kaemmerite wrote: I don't think Half-Life 2 got higher than Halo 2, seeing as how ten is the highest a game can get on their scale.
Felix wrote:And gungrave, XD I am sure you look quite the man-beast in a suit.
Advertising may do something to explain the popularity of Halo 2, but it does not explain why the original Halo was so successful almost immediately after its release. At that time the general public (including many gamers, since it wasn't yet an established franchise) didn't know anything about the series. It had to earn its popularity by being a quality title that was genuinely fun to play. Furthermore, Halo 1 & 2 have never really received excessive amounts of advertising in the mainstream media (certainly nothing on the level titles such as Madden Football or Lord of the Rings: The Third Age, Soul Calibur 2, etc.). All that had to be said was "Halo 2 is coming out on this date" and people were lined up to buy it. And the advertising that it did recieve (i.e., the ilovebees.com project) was clever and original.
The site in question is gamerankings.com, which I found about 3 minutes after I made my original post and added it on to the end. Game Rankings takes the reviews of all game sites an averages them together] Halo 2 got higher scores eh? stupid third party sources, never trust em![/quote] Well third-party gaming peripherals are usually garbage, and I guess the same holds true for information . I knew that there was something fishy about it right away, because I previously checked the scores on Gamespot.com. As for the others, it just took a bit of research to find out that Halo 2 scored equally well or better than Half-Life 2 at virtually every gaming site.Mr.SmartyPants wrote:Halo 2 got higher scores eh? stupid third party sources, never trust em! or... well its their opinion, weird, last time i checked, half-life 2 had a 9.7 while halo had like 9.5.... i forget which site
That battle was part of the game though, so the people that would see it would primarily be the ones who had already bought it. Furthermore, as an actual part of the game, if the battle segment was well-done, then that is to the developer's credit, not the Microsoft marketing department. Halo 1 & 2 are about a war between two forces (human and Covenant), so it is only natural that they would start with a large battle of some sort. I could understand how a battle would be out of place if the game was more stealth-oriented (like Half-Life), but it is clearly more of an action-oriented title.Mr.SmartyPants wrote:Halo did start with an intense battle with game gamers a good first impression of the game.
But remember, the original Halo was released in 2001 and FPS titles did not have nearly the same popularity then as they do today. At that time most of the good FPS games (Goldeneye, Perfect Dark, etc.) were N64 exclusives, meaning that most of their audience would probably buy the Gamecube instead of the Xbox. What else was there? Not much. A mediocre version of Unreal Tournament for the Dreamcast, Timesplitters for the PS2, Medal of Honor (probably the only decent one), and...Resident Evil Survivor? Not big sellers by any means. Then Halo and the Xbox were released, and everything changed. Halo was (and is) an excellent game, so developers saw that there was a market for FPS titles on consoles. Now we have many successful ones, including a boatload of WWII/Vietnam games, several Bond sequels, and many others (and of course, Halo 2 ).Mr.SmartyPants wrote:The reason is that most people plau console first person shooters rather than PC first person shooters
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