I agree, I found the cast of FFVIII to be alot
more interesting (and better developed!) than FFVII's characters. I found it hard to sympathize with Cloud at times. And I could never figure out who he was supposed to like. FFVIII, however, doesn't have those problems.
It's true, you lost options in terms of equipment, but you gained a
huge level of depth with the GF system. It takes the additive/subtractive aspect of materia to its logical peak. The question is no longer 'Who should get the strong but expensive materia', but 'How do I want to direct my characters?' For example, you can choose to make a strong phys. attack character, or a strong magic-user, or you can try to make a 'middle of the road' character - or one of several other options, depending on how you Junction your magic. Then comes the question of elements. You can focus a character in one element, or two, or even three (if you tweak it just right). Or you can ignore elements and protect against status effects. All of these options are affected deeply by which and how many GF you choose to equip. It's quite possible to beat the game while only ever having Shiva equipped to Squall. Or you can equip five GF to Squall. It's your choice, and the possibilities surpass in depth anything FFVII has to offer.
As far as characters are concerned, I thought Squall was super-cool. I know, other people thought he was irritating. But I really liked his sense of duty, determination, and leadership (although he was a little slow to assume the leader position
). I also thought Rinoa and Laguna were done well.
I want to second what Namu said about Limit Breaks. Instead of a super-powerful attack you get at regular intervals (and usually gets wasted on some low-level random encounter), FFVIII's Limits show up when you
need them - and don't leave after just one. You can keep using them. Plus, you get
options and
interactivity. I love the fact that I can choose when and what Blue Magic to have Quistis learn - and that, through the card game (which was a barrel of fun, btw), I could expand my list of techniques to learn. Also, I loved the fact that Zell's and Squall's Limit Breaks depended on my performance to do well. No more sitting back while Cloud owns everyone by himself.
In short, to answer all of kammerite's rants, in order:
1) I loved the characters. I thought they were developed plenty. In fact, I found the characters to be much cooler and more realistic (and less trite) than FFVII's. Difference of opinion, I guess.
2) Don't need 'em. The GF system provides more depth than the equipment system ever did - especially since you can manipulate characters' strengths. In fact, the GF system (while flawed) was a great idea. It breaks out of the 'Knight/Black Mage/White Mage' rut that every previous Final Fantasy (except the Job System ones) were prey to. You can make a char. whatever you like, and that is a refreshing change.
3) I'll admit, I hated Drawing. But I loved searching for new magic - it sure beats just buying it.
Plus, you can turn the items, cards, and parts you find into Magic - this is definitely a game that rewards (demands!) exploration.
And the characters don't have individuality so you can customize them to your will. See #2 and body of this post.
4) Limit Breaks were sweet. See the body of this post. This might just be another matter of opinion, though.
5) Um, I won most of the time at cards. The computer doesn't cheat, it's just better at seeing possiblities and openings than you are.
6) I didn't always enjoy taking tests, but it added depth to the game. (You are rewarded for exploring and learning more: the more you experiment and explore, the more test questions you can answer without guessing.)
This was a welcome change - you get parts and cards from battling, so it's a good trade-off, I think.
7) Well, I guess more commands is a good thing... but I didn't really miss them. (This could tie in with dependence on GFs and customization - different GFs have different command options.) Another matter of opinion.
8) You got me there. Some of the boss battles did rely too heavily on chance. I don't think it was a game-crippling flaw, however.
So what did I dislike about FFVIII?
I didn't like the fact that, too often, I wasn't sure where to go. (Of course, this happened in FFVII, too, but less often.)
I didn't like the fact that it sometimes took me HOURS to get places. Ok, not hours. But Squall's run speed could be a tad higher, ya know.
I didn't like the bland menus. Not a big deal, really, but why can't I have pretty blue menus like FFVII?
I HATED the fact that I couldn't turn off (or make shorter) Summon sequences. For a game that relies so heavily on Summoned creatures, why do I have to wait five minutes for one to show up? (The Summon sequences looked really, really cool though.)
I didn't like the fact that some of the lines were frankly ridiculous. (A problem in every Final Fantasy ever made, lol.)
But-
I loved the fact that Squall never had to dress up in women's clothing and infiltrate the mansion of a cocky Hugh Hefner-knock off. I loved the fact that you never had to do squats with obviously homosexual gym members in order to win a women's hairpiece that you needed to complete said infiltration. I also loved the fact that there was no Honeybee Inn where you could go through various disturbing 'HP/MP Restored!' sequences.