> originally designed her for the Commodore 64
EXCELLENT! A fellow Commodore hacker!
I'm making great progress on Manga Adventure 64, which is the anime/manga adventure game I'm putting together for the C64. Yesterday I completed the RLE IRQ loader (already wrote the letter-box scroller routine and the sprite multiplexer), and today I'm probably going to tackle the subtitles and the scripting instructions used for manipulating the display while the next scene(s) are fetched from disk.
Music will be next, but I already have the tunes written (just have to transcribe them into VoiceTracker and generate the object files).
I've posted this elsewhere, but here's a sample image:
http://www.floodgap.com/%7Espectre/1-2koa.jpg
Note that due to the animation system used, only the top 2/3 of the screen can be used in any one frame sequence (the bottom 1/3 has to be incorporated into a new frame, since I'm using an FLD-type scroller and I can't pull the screen in the opposite direction).
"you're a doctor.... and 27 years.... so...doctor + 27 years = HATORI SOHMA" - RoyalWing, when I was 27
"Al hail the forum editting Shooby! His vibes are law!" - Osaka-chan
I could still be champ, but I'd feel bad taking it away from one of the younger guys. - George Foreman