I love Metal Gear... I have loved the series since I played the watered down version on the NES way back when (man... I think I was 6 when it came out?) I have loved all the canon games, and I even had a bit of fun with "Snake's Revenge"
I have been a Final Fantasy fan since, well, 7 (I'm really embarassed to say that, since I actually prefer 6...) and all the new games feature impressive cut scenes and the new ones have acting in them, even (if you can call it that, *cough*)
I love these cinematic games... Metal Gear, Final Fantasy, Silent Hill... Maybe you understand my confusion by all the people complaining about cut scenes. People especially love to throw around the term "Interactive movie" like it's some sort of clever insult. That's sorta like insulting Everest by calling it a *snicker* mountain, or telling a tree it's made of *gasp* wood... Honestly...
So, I figure, to fit in with this little bit of pathetic semantics, I'd like to say I won't be making games. I'll be making interactive movies, or if I wanna make it sound more important, I'll call them "Interactive cinematic experiences"
When I was explaining Sons of Liberty to someone (a vietnam vet, in his 50's) he said he just didn't understand how you could call that a game, so I said "Well, it's an interactive movie." He said "Ok, I can accept that." So to me, Interactive movie is a good thing... If you go into it expecting that, then what's the problem? Why do people have such a hard time accepting these "interactive movies"? I think people get things in their heads... Games are this and that and nothing else. Animation is this and that and nothing else. It's just a problem that will never go away...
Oh well... I'm getting into the Japanese game market, anyhow, so there is a much different set of expectations. I guess I shouldn't worry about how people in the US