What do you guys want in a Christian game?

Have a video game or or VG review? This is the place to to discuss it! We also accept discussions of board games and the like, but SHHH! Don't tell anyone, OK?

What do you guys want in a Christian game?

Postby Godly Paladin » Thu May 27, 2004 11:54 am

Hey, everyone! I'm developing a Christian Adventure/RPG game (3rd person sword combat in a medieval-ish setting) and I was wondering what elements and things you would like in it. Any suggestions or ideas? Thankee!
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby Mr_Anderson » Thu May 27, 2004 4:09 pm

hmm, howabout no swearing, thats a big thing for me.
Shatterheart wrote:Sarcasm is like a butt...everyone has some...and some need to be kicked.
User avatar
Mr_Anderson
 
Posts: 702
Joined: Mon Apr 19, 2004 12:08 am
Location: 50 miles north of the north pole

Postby Godly Paladin » Sat May 29, 2004 9:29 am

Swearing is definitely out. :lol:
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby Sieg9986 » Sat May 29, 2004 3:13 pm

A good story, and since it's christian, no nudity/profanity/extreme amounts of violence XD

And cool looking anime people.
Image Image
Skywriting...



[quote]
Sieg9986:

Always looking up, being on the ground bothers you. You’re always craning your neck to see up into the clouds or to see the grandeur of the stars. “Star Warsâ€
User avatar
Sieg9986
 
Posts: 209
Joined: Tue Apr 27, 2004 4:27 pm
Location: Florida

Postby uc pseudonym » Sun May 30, 2004 6:26 am

First and foremost, I look for a game that is worth playing.

Secondly, an excellant plot that encorporates Christianity in an effective manner, not merely carrying it as an afterthought or a burdan.

Both strong and weak Christian characters. It would be wrong to show all Christian as perfect people; it is important to show that we are fallen as well. Conversely, there are some of us that do a pretty good job of following Jesus. Also, if the game takes place in a realistic setting, we need strong nonChristian characters as well.

Evil villains. As Christians we understand evil better than others, we should not shy away from it because it isn't pretty.
User avatar
uc pseudonym
 
Posts: 15506
Joined: Tue Jun 10, 2003 4:00 am
Location: Tanzania

Postby AlBhedNikki » Sun May 30, 2004 10:03 am

How about for the characters, the main charater is like... a person who is searching for religion, and finds it later i the game. (Or one of the characte atlest) And put alot of mystry in some of the caracters. Also, some holes in the plot that are filled in later and make you say, "I shoulda known that! >.<"
Image

This sig as been...

Lady approved! :thumb:

'Shut up. Okay, let's think...'
'I like swords.'
'Correction. I'll think'

98% of the teenage population does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this in your signature. :thumbsup:
User avatar
AlBhedNikki
 
Posts: 78
Joined: Tue May 25, 2004 2:16 pm
Location: SoCal, n.n

Postby The_Marauding_Maniac » Sun May 30, 2004 10:17 am

How about you start as a squire person and end up as a king! That would rule....

You need all sorts of variations of swords or other hand weapons, each with their own skill thing, EG: scythe: lvl14
Luke was here.
There are 10 types of people in the world, people who can read bianary, and people who can't.
I II III IV V VI VII VIII IX X XI XII XIII XIV XV XVI XVII XVIII XIX XX XXI XXII XXIII XXIV XXV XXVI XXVII XXVIII XXIX XXX XXXI XXXII....
TTA: [B]T
he TTA Acronym
[/b]
The_Marauding_Maniac
 
Posts: 247
Joined: Tue Oct 07, 2003 4:00 am
Location: Gone...

Postby JediSonic » Sun May 30, 2004 11:14 am

Hmm...

Well it needs to be very fun and not have a bible verse stopping the gameplay around every turn. But you probably know that :lol:

I think the key for making a christian game is not to bore people to death but obviously not to exclude having plenty of good christian messages in the game.

Do you know what the story is going to be yet?
User avatar
JediSonic
 
Posts: 1359
Joined: Thu Oct 16, 2003 12:33 pm
Location: The Bible Belt :D

Postby uc pseudonym » Sun May 30, 2004 11:59 am

Ah, yes. If you could reveal any storyline to us, it would be most appreciated. Game play is difficult to give advice about, but the other critical element, the plot, can be. This will effect both the quality of the game and how Christian it is. Plot is my forte; if information could be provided I would be happy to assist however I can.
User avatar
uc pseudonym
 
Posts: 15506
Joined: Tue Jun 10, 2003 4:00 am
Location: Tanzania

Postby Sieg9986 » Sun May 30, 2004 11:59 am

I agree with Jedi Sonic, make sure the messages are there, but subtle.
Image Image
Skywriting...



[quote]
Sieg9986:

Always looking up, being on the ground bothers you. You’re always craning your neck to see up into the clouds or to see the grandeur of the stars. “Star Warsâ€
User avatar
Sieg9986
 
Posts: 209
Joined: Tue Apr 27, 2004 4:27 pm
Location: Florida

Postby Fsiphskilm » Sun May 30, 2004 12:25 pm

Well, stereotyp
Last edited by Fsiphskilm on Sat Jan 14, 2017 11:37 pm, edited 1 time in total.
I'm leaving CAA perminantly. i've wanted to do this for a long time but I've never gathered the courage to let go.
User avatar
Fsiphskilm
 
Posts: 3853
Joined: Mon Nov 03, 2003 12:00 pm
Location: USA

Postby TheMelodyMaker » Sun May 30, 2004 1:14 pm

What kind of audience are you aiming for, GP? General, mature, or somewhere in-between?
[color=RoyalBlue]@)}~`,~ [/color]Carry this rose in your signature as thanks to Inkhana, for all she has done for us in the past.Even though she is no longer a moderator, she has done an awful lot for us while she was and she deserves thanks. ^_^
TheMelodyMaker
 
Posts: 1904
Joined: Sun Jul 20, 2003 10:13 pm

Postby uc pseudonym » Sun May 30, 2004 2:36 pm

TheMelodyMaker has hit upon perhaps the most important basis we have yet to set up. What is your intended audiance? I realize you are not able to answer all these inquiries at the moment, but we await your responses when you are able.

Volt made some good points, but I feel they may be some you already understand. Still, it needs to be said.

Volt wrote:By all means, don't try to make another Bible Guest 3D. Where instead of killing demons you pray for them and they magicly dissapear.


Wow. I might have to look this one up.

Volt wrote:Games where you use fruit, and bible pages instead of weapons...are just..... well, chessy.


True... unless they are very wicked Bible pages (wicked in the "cool" permutation, not the evil). Kingdom Hearts managed to make keys relatively cool.
User avatar
uc pseudonym
 
Posts: 15506
Joined: Tue Jun 10, 2003 4:00 am
Location: Tanzania

Postby Godly Paladin » Mon May 31, 2004 11:47 am

Sorry I haven't responded...I haven't popped in for a while. I do thank you guys for all of your input...it's very helpful. THANK YOU!

Nudity, cursing, etc. are absolutely unacceptable. They will not be present in any way, shape, or form whatsoever. Just want to be clear on that.

As far as violence is concerned, it will be kept to a minimum. There is going to be sword combat, though. (You with a sword versus hordes of enemies.) Therefore there's going to be a small amount of violence. No gore here, but you will be able to see the effects of your attacks. Demons will shriek and react to your blows, and you will see bits of life force coming off of them. When they die, they'll shrink and fade into nothingness with lifeforce billowing off. Against possessed humans, though, you'll be exorcising them, so when you defeat them, they'll start to pray and the inhabiting demon will explode or something.

As far as story goes, I'm trying to keep the game in more of an arcadey/adventure style. (Sorry, I didn't really think about it when I called it an adventure/RPG.) So it will be allegorical. The gameplay will be quick and furious, but I've decided that biblical elements will take a front role. I'm tired of games like Catechumen where there is only token Christianity...so I'm endeavoring to make it obviously Christian yet cool. You'll convert lost souls (villagers, etc.) with Bible verses and dialogue, and to get health, etc., you'll have to answer questions from a clergy guy.

I'm not an expert programmer, so I don't know how good it's going to be, but I'll give it my best. If anyone has some advice or help, that'd be great. I'm using 3D Gamestudio A5 Extra. Thanks, everyone, and if you like, I'll keep you updated. ;)
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby Godly Paladin » Mon May 31, 2004 3:18 pm

I was rushing the last post, so I left some things off...

My intended audience will NOT be young children, so probably the 13+ age range. I'm hoping the enemies will be sufficiently demon-y. Although there are going to be explicit Biblical elements to the game, I'm trying to keep them within the realms of believability, as well as keep them from hindering the game. So no, there aren't going to be angels that appear and ask you Bible questions for no good reason before you can continue.

I alluded to this in my previous post, but I'll expand a bit now. The gameplay will resemble Ratchet and Clank in some ways with it's fast movement and combat. Something like Gauntlet Legends with a few puzzles and NPC interaction. Storylines? Well... Right now, it's pretty cut and dried. You are a soldier of God, returning from a war to your homeland, only to find out that Satan has taken over. It's up to you to free the peoples from darkness and take down the Devil's minions. There will be RPG style level-ups, gold, experience points, items, and stuff.

Hope this clarifies some things, and I apologize if I've rambled. :lol:
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby glitch1501 » Mon May 31, 2004 8:38 pm

this sounds awesome, i really cant wait to play it

Glitch's Photostream


He wants them to learn to walk and must therefore take away His hand; and if only the will to walk is really there, He is pleased even with their stumbles.

Image

Healing hands of God have mercy on our unclean souls
once again. Jesus Christ, Light of the World, burning
bright within our hearts forever. Freedom means love
without condition, without beginning or an end. Here's
my heart, let it be forever Yours, only You can make
every new day seem so new.
Every New Day - On Distant Shores - Five Iron Frenzy

Nail pierced hands they run with blood
A splitting brow forced by the thorns
His face is writhing with the pain yet it's comforting to me
Passion - Kutless
:thumb:
Image
User avatar
glitch1501
 
Posts: 2177
Joined: Mon Oct 20, 2003 6:50 pm
Location: the debris section

Postby Zedian » Mon May 31, 2004 11:10 pm

If you are making a game geared towards a younger crowd, than no violence or anything extreme. And you can even throw in bananas who cast away demons by praying to rid them.

On the other hand, if the game is well aimed at an older audience, than I think you can have some maturity. After all, people do bleed and everyone has had problems. And you can't run from the face of evil. I think the evil should be really diabolical, to showcase what complete puriticanal evil can do...of course nothing over-the-top. And well, there shouldn't be a bible verse inserted at every line, because frankly your limiting your audience. Instead focus on delivering a hopeful message, and appeal to those who don't know of Christianity, don't exclude them with all kinds of information they didn't know.

I take it, since we are focusing on plot here, the game is perhaps an rpg ?
User avatar
Zedian
 
Posts: 839
Joined: Sun Mar 28, 2004 8:01 pm
Location: Somewhere totally simple now

Postby skynes » Tue Jun 01, 2004 3:28 am

You have some good ideas. I especially like that story! Definitely something I'd like to play.
Get a good story in it, a colossal story. One so good that even if someone hates the game for one reason or another they'll keep playing JUST to find out the story!
I am the Reaper of Souls... and it's harvest time.

Image
User avatar
skynes
 
Posts: 742
Joined: Mon Mar 01, 2004 8:39 am
Location: N Ireland

Postby uc pseudonym » Tue Jun 01, 2004 8:01 am

Godly Paladin wrote:I'm tired of games like Catechumen where there is only token Christianity...so I'm endeavoring to make it obviously Christian yet cool. You'll convert lost souls (villagers, etc.) with Bible verses and dialogue, and to get health, etc., you'll have to answer questions from a clergy guy.


I am glad to hear you intend to reach an older audiance. However, this element concerns me slightly. These elements, while good, would be extremely difficult to make cool. Furthermore, conversion of villagers would seem, at worst, endless strawmanning and at best similar to a dating sim. Not that I am saying it cannot be done, I merely wish to caution you to spend a great deal of time making it good.
User avatar
uc pseudonym
 
Posts: 15506
Joined: Tue Jun 10, 2003 4:00 am
Location: Tanzania

Postby Sieg9986 » Tue Jun 01, 2004 10:03 am

Yeah, it sounds really good so far.
Image Image
Skywriting...



[quote]
Sieg9986:

Always looking up, being on the ground bothers you. You’re always craning your neck to see up into the clouds or to see the grandeur of the stars. “Star Warsâ€
User avatar
Sieg9986
 
Posts: 209
Joined: Tue Apr 27, 2004 4:27 pm
Location: Florida

Postby Godly Paladin » Tue Jun 01, 2004 11:27 am

uc pseudonym wrote:Furthermore, conversion of villagers would seem, at worst, endless strawmanning and at best similar to a dating sim.


Um... Well, I'll try my best. The dialogue will progress along these lines:

-You walk up to someone, that person talks to you.
-At this point you are given 4 or 5 options to say. Pick one.
-I have scripted all of the possible dialogue strings so hopefully the conversation will be streamlined and interesting.
-At certain points, you'll have chances to read Bible verses to the person.
-There will be dozens of possible routes, one of which will lead to the person being converted.

Essentially, it's evangelism. Please tell me what you think about this dialogue system--I'm completely open to new ideas!

To Zedian: I'm shooting for a game with arcade style gameplay, puzzles and dialogue of an adventure game, and character advancement of an RPG. A hybrid of sorts.

I do want to point out that this is a one-man job and I'm only 15, so I don't know how good this game will be. :thumb: Thanks to the compliments by the way, and all of the input I've recieved thus far! This is a great community here at CAA! ;)
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby Inferno » Tue Jun 01, 2004 2:16 pm

Hey GP Will the game be for Computer? Ps2? Gamecube? Xbox? (I doubt the last three) And could you please tell me the name of it? As far for as violence goes, will there be any blood at all? This sounds really awesome! Hope everything goes well for you. And if you have any questions on making this game, don't ask me, ok? :)

And don't worry too much about hwo the game turns out. I'm pretty sure, the way it sounds now, that good graphics or not it'll be a great game. :thumb: I'll definitly buy it once it's done if you tell where to buy it.
"rejoice in the Lord always. I will say it again: Rejoice! Philippians 4:4

METAL!!! :rock:



Member of headbangers united! \m/ >,< \m/

Myspace.com/cal3bsp3ncer
User avatar
Inferno
 
Posts: 765
Joined: Thu Jan 01, 2004 4:00 am
Location: Somewhere under the rainbow!

Postby Godly Paladin » Tue Jun 01, 2004 5:02 pm

It will be released on the PC platform, and the title is (tentatively) going to be Paladin: Knight of God. Violence = Minimal, no blood. :thumb: BTW, the graphics are going to be like a Dreamcast game, just to put it in perspective. :lol: I'm shooting for good gameplay and level design to make up for the lack of eye and ear candy. Lastly, the game isn't going to be a mass market type thing...it'll be more like "email me and I'll send it to you after you pay me on PayPal" or something. Thanks for the compliments, too! ;) The game (if I finish it, which I hope) will come out in a year or so. :sweat:
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby Sam*ron » Tue Jun 01, 2004 5:05 pm

Somthing fun!
Thank you Admins & Mods - @)}~`,~
Sam*ron
 
Posts: 937
Joined: Wed May 05, 2004 4:58 pm

Postby uc pseudonym » Tue Jun 01, 2004 6:08 pm

Godly Paladin wrote:Um... Well, I'll try my best. The dialogue will progress along these lines:

-You walk up to someone, that person talks to you.
-At this point you are given 4 or 5 options to say. Pick one.
-I have scripted all of the possible dialogue strings so hopefully the conversation will be streamlined and interesting.
-At certain points, you'll have chances to read Bible verses to the person.
-There will be dozens of possible routes, one of which will lead to the person being converted.

Essentially, it's evangelism. Please tell me what you think about this dialogue system--I'm completely open to new ideas!


It could work, but would depend primarily upon what was said. I would be okay with it as long as the people are not too easy to convert, or those who are not Christian are made to appear stupid. Also, I would definitely suggest that it takes multiple conversations at different times to convert anyone. No one converts too fast (and if they do I wonder about their sincerity). We want to avoid this:

Player: You should be Christian.
NPC: No.
Player: But you should.
NPC: Well...
Player: John 3:16
NPC: Okay!

Now I know you would never do anything that stupid, but I show it to make my point. Just keep in mind that they should be full people as well.
User avatar
uc pseudonym
 
Posts: 15506
Joined: Tue Jun 10, 2003 4:00 am
Location: Tanzania

Postby Kireihana » Tue Jun 01, 2004 7:46 pm

uc pseudonym wrote:Player: You should be Christian.
NPC: No.
Player: But you should.
NPC: Well...
Player: John 3:16
NPC: Okay!

:lol: For some reason I find that infinitely hysterical...

This is just an idea, and probably won't be much use since you've already started on the game, but it would be a cool adventure if Christians were being persecuted, and you had to help out protecting your fellow Christians escape the evil government or whatever (since this is Midieval times I'm guessing it's a monarchy?) while evangelizing at the same time. This would definitely bring the sword-action into play. Or maybe your character could travel about collecting "The Armor of God", so that he can unite the Christians and protect them. First he could collect the chainmail, then the shield, then the sword (sorry, I'm really getting into this! :lol:
User avatar
Kireihana
 
Posts: 761
Joined: Sat Feb 14, 2004 7:44 pm
Location: Tennessee

Postby Sieg9986 » Tue Jun 01, 2004 8:03 pm

what language are you using and is it going to be gui or text based?
Image Image
Skywriting...



[quote]
Sieg9986:

Always looking up, being on the ground bothers you. You’re always craning your neck to see up into the clouds or to see the grandeur of the stars. “Star Warsâ€
User avatar
Sieg9986
 
Posts: 209
Joined: Tue Apr 27, 2004 4:27 pm
Location: Florida

Postby Bobtheduck » Wed Jun 02, 2004 4:04 am

hmm... Check out the link in my sig, the first sig line... Those are my thoughts on Christian games.

EDIT: Or not... It appears the link no longer works... :shake:
https://www.youtube.com/watch?v=evcNPfZlrZs Watch this movie なう。 It's legal, free... And it's more than its premise. It's not saying Fast Food is good food. Just watch it.
Legend of Crying Bronies: Twilight's a Princess
Image
User avatar
Bobtheduck
 
Posts: 5867
Joined: Mon Aug 25, 2003 9:00 am
Location: Japan, currently. Gonna be Idaho, soon.

Postby Godly Paladin » Wed Jun 02, 2004 11:45 am

I'm endeavoring to make the conversions of sinners hard, and not quick, by any means. I've already designed the first NPC, a tree-god worshipper, and she has about 30 states of dialogue...only one is the right way. I currently don't have it so you have to keep coming back to convert her, but that's certainly a possibility for later NPCs. Thanks for the idea, uc pseudonym. :thumbsup:

Well, Kireihana, that's a great idea for a gameplay element. I already have the player rescuing captive Christian brothers, but helping them escape a government controlled by Satan is a great idea. The Armor of God aspect seems a little cliche, though, as it seems like every Christian game has it. I'll consider it, though. Thanks for 'getting into it'! (BTW, I like your signature pic.) :thumb:

To Sieg9986, Paladin: Knight of God, is going to be a fully 3D game just like 99% of the other games out there. (It'll have Dreamcast quality graphics, like I said...high-end engines like Unreal, etc., are way too pricey! :grin: )

Bobtheduck, I followed your link and you say some really good things. I heartily agree with you one what you said in one part...Christian games have to be more than just taking out the bad stuff, and more than a Bible quiz. That's my driving motive behind P:KOG. (I'm afraid my game isn't going to be better than secular games as far as non-gameplay issues go, though. :sweat: )
ImageImage
User avatar
Godly Paladin
 
Posts: 2016
Joined: Sun May 23, 2004 10:21 am
Location: Missouri

Postby uc pseudonym » Wed Jun 02, 2004 4:56 pm

I am glad to hear of your format, and I will await any further developments. If things are difficult, they are more realistic. This could be an interesting project indeed.

You know, I may have to follow Bobtheduck's link.
User avatar
uc pseudonym
 
Posts: 15506
Joined: Tue Jun 10, 2003 4:00 am
Location: Tanzania

Next

Return to Video Games and VG Reviews

Who is online

Users browsing this forum: No registered users and 123 guests