Starcraft II - It official

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Postby Peanut » Thu Aug 12, 2010 11:24 am

Mr. SmartyPants (post: 1416278) wrote:Hmm. It didn't seem like an undermining to me. More of a... lack of connection to the original story.

Unless that's what you meant.

I just like a happy ending. lolol


So...

[spoiler]Uncorrupting Kerrigan, which they had hinted was impossible and, oh yeah, removes the one really interesting villain from the game along with retconning what happened to Tassadar and suggesting he didn't die on impact with the Overmind isn't undermining the story of Starcraft 1...because last time I checked, such epic retconning is. Also there's the whole Zerg moving from the role of chaotic evil to now being chaotic good under Kerrigan...which I'm sure Heart of the Swarm will be about...So, I must ask Blizzard, after the Hybrid/Xel Naga are dead...what's next for Starcraft? Your villains are gone. Also, while I'm on this tyraid, they took the incredibly predictable route with Tychus and I didn't like it. Had that not undid the corruption on Kerrigan and maybe had her weakened, we could have had a sort of standoff between Raynor and him that could make lead to a year and a half worth of debate as to who was right in that situation. And to finish it off, if Kerrigan is completely human now (and I will admit, this is the assumption I'm making), how is she going to be able to control the Zerg? This is something James and I discussed and the only answer we could come up with was that she will magically retain that ability from when she was corrupted...or become corrupted again before the end, which would make this series of games a huge Big Lipped Alligator moment.[/spoiler]

I'm calling Blizzard out on this and say that this this group of writers are not nearly as gutsy as the writers in the first Starcraft games who really didn't hold any character as being sacred and gave the impression that anyone in that series could die. But now, no, we have to let the popular characters keep on living instead of making them pay for their crimes or, I don't know, have a moment when they remember their humanity and save the universe before dying (which would have been a much better way to tell this story then what Blizzard has done). Though, again, the story is well told.
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Postby Mr. SmartyPants » Thu Aug 12, 2010 11:27 am

Ah. I see what you mean.

[spoiler]Yeah I was surprised that the artifact had actually worked. I was expecting it to like... make things worse, haha. Typical that Tychus would betray Jim at the end. But I was cool with Tassadar not dying. Cause he's not technically "alive" either. Just kinda... ethereal.[/spoiler]
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Postby blkmage » Thu Aug 12, 2010 12:34 pm

Whaaaaaaat. I haven't played through the campaign yet, but I don't mind spoilers, so I read that. But, I'd say that this habit of retconning stuff goes back to about Warcraft III and has persisted in WoW. Sooo, I can't say I'm surprised, but I am kind of disappointed, because I'd always assumed that Starcraft was a more serious property that they'd be unwilling to tinker around with.
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Postby Mr. SmartyPants » Thu Aug 12, 2010 2:43 pm

At least Diablo is still unscathed!
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Postby Peanut » Thu Aug 12, 2010 5:41 pm

Mr. SmartyPants (post: 1416492) wrote:At least Diablo is still unscathed!


Well...until Diablo 3 comes out...
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Postby Furen » Thu Aug 12, 2010 11:30 pm

I find the longer story lines have a better way of having inter connection, also yes FF does sometimes have horrible story lines but I'm sticking with Bandi/Namco for the Tales games having excellent story lines

This is my opinion feel free to argue
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Postby Mr. SmartyPants » Fri Aug 13, 2010 1:32 am

... Jee... well... if that's your opinion... XD The tales stories sucked so bad... haha. Even Tales of Symphonia. With it's crazy plot twist and all, was still pretty bland.

But have you even played any of the other Blizzard games?
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Postby mastersquirrel » Fri Aug 13, 2010 6:41 am

WARNING: Links in this post lead to TVTropes. Do not follow the links unless you have the free time to spare. :P

Peanut (post: 1416419) wrote:...or, I don't know, have a moment when they remember their humanity and save the universe before dying (which would have been a much better way to tell this story then what Blizzard has done).

I have to disagree with this. I would have found that to be even more hokey than the current ending. Though that's probably because I don't care for redemption equals death.

[spoiler]Though I do agree that turning her human again was pretty hokey. ^_^][tvtropes link][/URL] though Jim would probably argue that "The Zerg did it first!"[/spoiler]

I guess I'm just going to hold off my judgment until I've played through the other two games as the whole story has yet to be told.
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Postby Nate » Fri Aug 13, 2010 9:29 am

Aw c'mon Ryan. I can see him thinking the Tales games have good stories. I mean, if you haven't played any video games with good stories. Kind of like how someone might think that McDonald's has the best hamburgers ever, if they'd never eaten at another hamburger place in their life.
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Postby Furen » Fri Aug 13, 2010 9:42 am

Hey seriously I like that genre of storytelling. I also like McDonald's hamburgers (Although I wouldn't call them the best) but people have different opinions, the tales games run on the history of the world around them and that in my opinion is a nice way of storytelling. Again MY opinion so it's okay to not like them.

Yes when I think about it Blizzard does some nice storytelling but when I saw the story I didn't really pay attention (One reason being because I was 5 when I played WC2). I'll get around to playing SC2 eventually and I'll find out how good the story is then.
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Postby mechana2015 » Fri Aug 13, 2010 1:42 pm

I haven't even played this, but having heard what happens, I'm agreeing with mastersquirrel. Who says this is the end of it and that they succeeded? There's...2 games left? Who's to say in the next game we find out that it's part of a larger plot that blows up in everyones faces... the way people are saying it now it seems like there would be no reason to make the Heart of the Swarm Game and I think there's a possibility that both the characters and players are being taken in by a ruse...
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Postby Peanut » Fri Aug 13, 2010 8:55 pm

mechana2015 (post: 1416793) wrote:I haven't even played this, but having heard what happens, I'm agreeing with mastersquirrel. Who says this is the end of it and that they succeeded? There's...2 games left? Who's to say in the next game we find out that it's part of a larger plot that blows up in everyones faces... the way people are saying it now it seems like there would be no reason to make the Heart of the Swarm Game and I think there's a possibility that both the characters and players are being taken in by a ruse...


Again...this is what I'm holding out hope for...but I don't want just a little bit of difficulty for our heroes, I want a whole heap of difficulty. I want to see a struggle. I want to see something like the very last mission of Zeratul's storyline to end this series of games...except with a different outcome...

Edit: Btw, are any of you playing online. I know MSP has barely gotten on...at all (you should fix that buddy...) but I'm wondering if anyone else has been Terran up the night (har har har).

Edit Edit: Also, after playing a bunch of matches, I'm beginning to realize just how much they've changed the Zerg. I've heard other Zerg players calling unbalanced but it seems like Blizzard is trying to change how Zerg is played from swarming to map control and then swarming...or something like that...
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Postby mastersquirrel » Mon Aug 16, 2010 6:10 am

Peanut (post: 1416913) wrote:Again...this is what I'm holding out hope for...but I don't want just a little bit of difficulty for our heroes, I want a whole heap of difficulty. I want to see a struggle. I want to see something like the very last mission of Zeratul's storyline to end this series of games...except with a different outcome...

Oh, I'm expecting a struggle for sure. You know what this ending feels like to me? The ending of Half-Life 2: Episode 2. When they were trying to close the portal I fully expected something to go terribly wrong, which is how I felt with Star Craft 2. When everything went right in Episode 2 I suddenly realized "Oh crap, this is too easy. Something terrible is about to happen" and that's exactly what happened.

Basically, I'm expecting the next game to, if not open with something bad, reveal something terrible happening whether as a consequence of the actions taken in the first game or something completely out of left field.

Aaaanyway, I haven't been playing online games yet. I played a few with Link Antilles and Omega Amen against bots, but other than that I've been going back through the campaign and getting all the achievements and beating the missions on Brutal (which is really hard on many of them).
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