Onlive

Have a video game or or VG review? This is the place to to discuss it! We also accept discussions of board games and the like, but SHHH! Don't tell anyone, OK?

Onlive

Postby Robin Firedrake » Thu Mar 26, 2009 6:41 am

Image
User avatar
Robin Firedrake
 
Posts: 569
Joined: Tue Oct 28, 2008 5:42 pm
Location: Greater Llewellynlland

Postby Shao Feng-Li » Thu Mar 26, 2009 7:56 am

I want.
User avatar
Shao Feng-Li
 
Posts: 5187
Joined: Sun Oct 12, 2003 12:00 pm
Location: Idaho

Postby mechana2015 » Thu Mar 26, 2009 9:50 am

"There's a catch, though. Being an online, streaming service, OnLive is only going to be as good as your Internet connection. High-definition resolutions will require a higher-end broadband connection, and if your service is prone to drop out unexpectedly, you're probably going to wind up frustrated. Even if it works, all that streaming video's going to add up over the months, and heavy users might find themselves the receipient of some unwelcome attention from their ISPs. Modem users, needless to say, need not apply."

So pretty much this will only work well with a FIOS connection, and only if you're plugged into the router. (I've seen streaming HD video lag HEAVILY on a wireless system connected to a really fast network.) Pretty much anything streaming right now has no interest to my since I don't have wired internet of this magnitude anywhere near my computer or TV and I'm going to assume that thats going to be a common case. Heck.. my connection can't keep up with a Skype conference call half the time.

Despite what they say in the review I'm betting they were serving the data to the box in the demo through a LAN from a server within the building, not over the regular internet.

It's a cool tech demo, but rather unlikely to be consumer friendly for a while yet, especially since one of the larger console crowds, college students, either would have to pay for FIOS, (I have a few friends that do, but I couldn't afford it and FIOS isn't quite universally available) or try to run it through the school networks. Having had experience with said networks being locked down for torrenting having filled their bandwith up, I can safely say this device probably won't work in most campus housing for very long.
Image

My Deviantart
"MOES. I can has Sane Sig now?"
User avatar
mechana2015
 
Posts: 5025
Joined: Wed Oct 22, 2003 12:33 am
Location: Orange County

Postby blkmage » Thu Mar 26, 2009 1:15 pm

This sounds insanely infeasible. They are proposing that they run the game on their servers and stream it to us. Think about the cost to maintain a gaming network like WoW, or Battle.net, or Steam, or Xbox Live. Then think about the cost to do that and do all the work of everyone's PCs or consoles. And how will it scale if it gets popular? It took Blizzard nearly a decade before they could handle the crushing load of a new game release properly.
User avatar
blkmage
 
Posts: 4529
Joined: Mon May 03, 2004 5:40 pm

Postby Peanut » Thu Mar 26, 2009 1:41 pm

Chances are this will crash and burn...and then be ripped off by Microsoft/Sony/Nintendo at some point in the future as the "next big thing."

What blkmage and mechana said pretty much wraps up my opinionos on this. It's not a bad idea, I just don't think the technology is out there for it to work yet...
CAA's Resident Starcraft Expert
Image

goldenspines wrote:Its only stealing if you don't get caught.
User avatar
Peanut
 
Posts: 2432
Joined: Sun Aug 29, 2004 5:39 pm
Location: Definitely not behind you

Postby Etoh*the*Greato » Thu Mar 26, 2009 2:44 pm

It sounded a lot like the Phantom Game console to me except being, you know, not a scam. It's a cool concept and could potentially be technology that is the end of the consoles. In the mean time, I'm gonna hang on to my physical media. I just like it so much more.
"I do not feel obliged to believe that that same God who has endowed us with sense, reason, and intellect has intended us to forego their use." - Galileo Galilei
ImageImageImageImage
Image
Image
User avatar
Etoh*the*Greato
 
Posts: 2618
Joined: Tue Feb 20, 2007 12:46 pm
Location: Missouri

Postby Shiningmonk_e » Thu Mar 26, 2009 7:59 pm

It's an interesting concept but I don't think it will do too well (plus, I actually enjoy getting a new release on the first day instead of downloading it). It looks like it could be too complicated for the more casual audience and a lot of the hardcore PC gamers I know torrent the games for free... I think it will end up like the N-Gage.
"Who is this?" they said to Me
'That the wind and waves obey
Come, let's hang Him on a tree
That His reign should pass away'
But here I am I say to you
Though you turn away, it is My will
To love you for forevermore
Peace be still, peace be still
-Showbread-the Sky(alpha)
User avatar
Shiningmonk_e
 
Posts: 209
Joined: Wed Jan 14, 2009 7:23 pm
Location: Ohio

Postby Midori » Fri Mar 27, 2009 10:23 am

I guess the reason this is economical is because not everybody will be playing it at once, so you actually need to produce less hardware than if everybody had to buy their own gaming system. Still, if you don't have a blazing fast internet connection, you're gonna see compression artifacts between the zombie and your gun.
User avatar
Midori
 
Posts: 1805
Joined: Mon Sep 12, 2005 6:43 pm
Location: Mingling with local sentients

Postby blkmage » Fri Mar 27, 2009 10:58 am

You might produce less aggregate hardware, but you pay for that in how insanely complex such a system would be. It's not trivial at all to try and replicate the power of however many home consoles there are in one giant distributed system.

To me, this does sound like a scam. Just the sheer amount of processing power that would be needed is insane enough. Add to that the complexity of maintaining such a system and trying to make sure that latency isn't an issue.

We don't even have cloud computing for boring stuff figured out yet. Gaming is a way more complex problem.
User avatar
blkmage
 
Posts: 4529
Joined: Mon May 03, 2004 5:40 pm

Postby Etoh*the*Greato » Fri Mar 27, 2009 2:43 pm

Shiningmonk_e (post: 1301163) wrote:It's an interesting concept but I don't think it will do too well (plus, I actually enjoy getting a new release on the first day instead of downloading it). It looks like it could be too complicated for the more casual audience and a lot of the hardcore PC gamers I know torrent the games for free... I think it will end up like the N-Gage.


Or more like The Sega channel.
"I do not feel obliged to believe that that same God who has endowed us with sense, reason, and intellect has intended us to forego their use." - Galileo Galilei
ImageImageImageImage
Image
Image
User avatar
Etoh*the*Greato
 
Posts: 2618
Joined: Tue Feb 20, 2007 12:46 pm
Location: Missouri

Postby Nate » Fri Mar 27, 2009 6:51 pm

This will never get off the ground.

The only way this would possibly be useful is if games could be downloaded to your PC. And if that was the case, then big deal, it's just like Steam, hardly a "console killer."

Besides, the important thing is, Nintendo, Sony, and Microsoft won't sign on to this, and as long as they don't, consoles will never die.
Image

Ezekiel 23:20
User avatar
Nate
 
Posts: 10725
Joined: Thu Sep 02, 2004 12:00 pm
Location: Oh right, like anyone actually cares.

Postby Etoh*the*Greato » Fri Mar 27, 2009 7:36 pm

Nate (post: 1301425) wrote:This will never get off the ground.

The only way this would possibly be useful is if games could be downloaded to your PC. And if that was the case, then big deal, it's just like Steam, hardly a "console killer."

Besides, the important thing is, Nintendo, Sony, and Microsoft won't sign on to this, and as long as they don't, consoles will never die.


They're streamed to your console, but yeah same problem. It's worked for Quake Live on a much less processor intense scale, so the possibility is certainly there, but we've probably not quite reached that part of the future yet.
"I do not feel obliged to believe that that same God who has endowed us with sense, reason, and intellect has intended us to forego their use." - Galileo Galilei
ImageImageImageImage
Image
Image
User avatar
Etoh*the*Greato
 
Posts: 2618
Joined: Tue Feb 20, 2007 12:46 pm
Location: Missouri

Postby blkmage » Fri Mar 27, 2009 11:28 pm

Etoh*the*Greato (post: 1301430) wrote:They're streamed to your console, but yeah same problem. It's worked for Quake Live on a much less processor intense scale, so the possibility is certainly there, but we've probably not quite reached that part of the future yet.

It's not quite the same. With Quake Live, the processing is done client-side on your computer, so the only thing that's streamed is the plugin, which is basically the game binaries. The multiplayer then works as normal. This still requires you to have a decent computer.

Onlive wants to do the processing server-side and offers a thin client that would simply stream the processed contents to you where you provide input which sends it back.

Remember that Quake Live is basically Quake III Arena. I don't think it's possible to do what Onlive wants to do even for a ten year old game like this.

EDIT:
And what do you know, there's a Eurogamer article that basically says what I said:
http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-article
User avatar
blkmage
 
Posts: 4529
Joined: Mon May 03, 2004 5:40 pm

Postby TriezGamer » Sat Mar 28, 2009 11:40 am

Let's not forget that with everything being processed server-side, even small amounts of lag will require your input to reach the server, the server to produce the result, and stream it back to your PC or console. Unless you've got lightning fast (lack of) latency, that's a LOT of delay just for your own personal actions, which would dull response times to anything that's action based and feel REALLY sluggish even for turn-based games. Even 100ms lag would feel really weird if you pull the trigger but fire 1/10 of a second later.
Embraced by a gentle breeze, my heart breaks as I think of you.
All alone at the top of the hill, I watch as the seasons go by.
--
Wishing for courage softly, I pray.
There's no going back now, to those tender days when you held me in your arms.

MOES "I can has Sane Sig now?"
User avatar
TriezGamer
 
Posts: 590
Joined: Sun Feb 26, 2006 12:54 am
Location: Seattle, WA

Postby Nate » Sat Mar 28, 2009 12:17 pm

Yeah, this would be hideous for FPS games, racing games, fighting games, or RTS games.

On the other hand, it would work well for turn-based strategy games.
Image

Ezekiel 23:20
User avatar
Nate
 
Posts: 10725
Joined: Thu Sep 02, 2004 12:00 pm
Location: Oh right, like anyone actually cares.

Postby Etoh*the*Greato » Sat Mar 28, 2009 3:45 pm

Of which not many play anymore.
"I do not feel obliged to believe that that same God who has endowed us with sense, reason, and intellect has intended us to forego their use." - Galileo Galilei
ImageImageImageImage
Image
Image
User avatar
Etoh*the*Greato
 
Posts: 2618
Joined: Tue Feb 20, 2007 12:46 pm
Location: Missouri


Return to Video Games and VG Reviews

Who is online

Users browsing this forum: No registered users and 113 guests