[SIGPIC][/SIGPIC]I remember that one fateful day when Coach took me aside. I knew what was coming. "You don't have to tell me," I said. "I'm off the team, aren't I?" "Well," said Coach, "you never were really ON the team. You made that uniform you're wearing out of rags and towels, and your helmet is a toy space helmet. You show up at practice and then either steal the ball and make us chase you to get it back, or you try to tackle people at inappropriate times." It was all true what he was saying. And yet, I thought something is brewing inside the head of this Coach. He sees something in me, some kind of raw talent that he can mold. But that's when I felt the handcuffs go on.
kaji wrote:I have never played the GC version, but I own MGS for PS1 and MGS2 for PS2. Is the game you played the same as either one of these two?
By the sound of your title it sounds like the MGS for PS1. Are you on Shadow Moses Island for most (if not all) the story? You meet Meril and Otacon?
[SIGPIC][/SIGPIC]I remember that one fateful day when Coach took me aside. I knew what was coming. "You don't have to tell me," I said. "I'm off the team, aren't I?" "Well," said Coach, "you never were really ON the team. You made that uniform you're wearing out of rags and towels, and your helmet is a toy space helmet. You show up at practice and then either steal the ball and make us chase you to get it back, or you try to tackle people at inappropriate times." It was all true what he was saying. And yet, I thought something is brewing inside the head of this Coach. He sees something in me, some kind of raw talent that he can mold. But that's when I felt the handcuffs go on.
Bobtheduck wrote:Man... What one would give for a cube... 100 dollars, to be exact.
[SIGPIC][/SIGPIC]I remember that one fateful day when Coach took me aside. I knew what was coming. "You don't have to tell me," I said. "I'm off the team, aren't I?" "Well," said Coach, "you never were really ON the team. You made that uniform you're wearing out of rags and towels, and your helmet is a toy space helmet. You show up at practice and then either steal the ball and make us chase you to get it back, or you try to tackle people at inappropriate times." It was all true what he was saying. And yet, I thought something is brewing inside the head of this Coach. He sees something in me, some kind of raw talent that he can mold. But that's when I felt the handcuffs go on.
kaji wrote:Really? What did they cram in from other games?
[SIGPIC][/SIGPIC]I remember that one fateful day when Coach took me aside. I knew what was coming. "You don't have to tell me," I said. "I'm off the team, aren't I?" "Well," said Coach, "you never were really ON the team. You made that uniform you're wearing out of rags and towels, and your helmet is a toy space helmet. You show up at practice and then either steal the ball and make us chase you to get it back, or you try to tackle people at inappropriate times." It was all true what he was saying. And yet, I thought something is brewing inside the head of this Coach. He sees something in me, some kind of raw talent that he can mold. But that's when I felt the handcuffs go on.
kaji wrote:Cool, so do you have to still swap your controler port when you fight Mantis?
What is Boss Survival mode?
Sneak Suit Meryl? So she just wears a differant costume? I guess thats better than her ___ _______ _____, like in the PS1 version.
Inferno wrote:I have a really dumb question, what exackly is Metal Gear solid about?:sweat:
kaji wrote:Sneak Suit Meryl? So she just wears a differant costume? I guess thats better than her ___ _______ _____, like in the PS1 version.
Inferno wrote:isn't It rated M?
psp.ign.com wrote:Truth be told, there is a reason why big games like this are typically not shown in a very, very early state, and we're guessing that one of the reasons why MG: Acid was not playable was because of the state of the production and code. The game engine was somewhat chuggy in instances and not up to the liquid-smooth standards of the franchise. There was also a little bit of the dreaded aliasing shimmer, plus a lot of PS1-quality fogging, and environment textures were not nearly as detailed as the game will hopefully strive for. Those expecting Snake Eater on PSP were instead shown something closer to Twin Snakes.
Bobtheduck wrote:I have heard a lot of people say that the visuals in this are actually worse than "Sons of Liberty"
I guess that proves you don't let an american game company with a failed game under their belt use said game as a base for a remake of Metal Gear Solid...
I mean, I even heard this about Metal Gear Acid
I've never seen Twin Snakes in anything but preview quicktime and divx files... I did notice it looked a bit... Strange (of course, I thought the same thing about sons of liberty) but is it really worse than Sons of Liberty? I guess that goes to show it's the developers more than the system...
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