HyperSock wrote:Eh... Never heard of it...
Raiden no Kishi wrote:Dang. Between this, MGS4, Kingdom Hearts 3, Killzone 2, Final Fantasy XIII, and Devil May Cry 4 [and I'll bet you I'm forgetting stuff], I may have to buy a PS3 after all. Dang it. XD
.rai//
Reviews from IGN?
Omega Amen wrote:Reviews from IGN?
No one is concerned about that.
Well with Matt Casamassina in charge of Nintendo previews and review process for Nintendo-platform titles at IGN, I can understand why Nintendo fans look to IGN, since Matt C. is a hardcore Nintendo fan as well, making him a "friend" with similar tastes in games.Alexander wrote:Really? Nintendo fans take them seriously.
Well, when Greg Kasavin was Editor-In-Chief of Gamespot, I looked to Gamespot's senior editors' reviews, not really for their scores, but for what they wrote, especially Kasavin's. Now with his leaving, and recent high turnover rate there, I am not as interested in their views as I used to be.Alexander wrote:Who do you take with creditability then?
I think such an analogy is actually quite pertinent to Heavenly Sword. The developers of Ninja Theory have said many times they look to wuxia films and watch them constantly for inspiration and direction in all aspects of design for Heavenly Sword including the gameplay design... meaning the "feel" and "look" of the combat system, the core gameplay mechanic. Depending on how it "feels" and "looks" to the player will determine whether he feels the game is meaningfully substantive.Alexander wrote:Ummm, I'm afraid my viewpoint is a lot more simplistic and doesn't connect video games with films. XD
I believe you are still referring to the IGN-UK review? If one reads carefully behind his hyperbolic and overblown statements, you will realize he does not care for the combat system, although he felt there was a lot of depth to it.Alexander wrote:And I do read a review without judging the score. And it seems to me that Heavenly Sword focuses more on presentation then overall game play and substance.
Did you count Deano Calver, the lead programmer, who has stated, before any review was posted, that it takes him about 9-10 hours on normal difficulty to finish the game?Alexander wrote:However, I will make a counter-argument in that it seems that the whole game lasts for just 6 hours. And I'm not counting just review sites.
Maybe so. It might be unusually short, but there are some things to remember about gameplay length and replay incentives.Alexander wrote:Plus there doesn't seem to be very much replay value. At $60, I would humbly pass even if I did own a PS3. If it was a game that built itself around replay value, then I could understand the 6 hour-or-less game play, but as it stands, I'm disappointed with the shortness.
Omega Amen wrote:Did you count Deano Calver, the lead programmer, who has stated, before any review was posted, that it takes him about 9-10 hours on normal difficulty to finish the game?
Tom Dincht wrote:The back of the box of Grandia claims there is over 80 hours of worth of gameplay.
I beat that game 100% in 30 hours.
I find the fighting controls to be refreshing since it distinguishes itself by placing importance in attack animations.Mr. SmartyPants wrote:Just a question, what's your opinion on the controls? There are reports of people saying how attacks and moves are poorly paced.
Omega Amen wrote:One last note in my reply, I have never stated that Heavenly Sword: would appeal to everyone with a PS3, be game-of-the-year material, and/or have flawless game/combat design. In fact, I am honestly surprised that the press is expecting this to be a big seller. The genre does not have wide appeal in general.
There are 6 chapters total, though the last chapter is only focused with stages of the final boss battle.Tenshi no Ai wrote:Yeah with you beating it already, I'm not surprised. These types of games are usually fairly short due to content and high intense action etc^^ We ended on the end of chapter 3, so I wouldn't expect many other chapters (2 more maybe for a total of 5?)
It is clear that this game is a labor of love for the developers and it shows. It also really does take a lot of risks and puts new ideas in this genre. I guess that is also why it feels rough around the edges in some areas, but this does feel special in some way.Tenshi no Ai wrote:Still, there's something really special about this game^^ Quality in every aspect, I'd say.
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