Metal Gear Solid 3: Snake Eater

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Metal Gear Solid 3: Snake Eater

Postby Stephen » Tue Jun 03, 2003 8:26 pm

Had a post about this on MSN....if anyone hears any new news post on here...all we know right now is 2004, and that it might be a prequal. C'mon....who loves metal gear?:brow:
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Postby Shinja » Wed Jun 04, 2003 10:19 am

hey yeah medal gear is awsome. though ive never had much oppertuity to play it. outside of medalgear solid for the old ps, the grafics were aswome for thier time, and id put it up there with the original resident evil. i hope i get to play the new one when its released.
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Postby madphilb » Wed Jun 04, 2003 10:29 am

I thought about getting "Substance" for my XBox, but I've got a few other things to play right now (Robotech, Orta, Morrowind)...

They have a used copy of the original one (I guess) for the PC at my local EB, but they said that the PC version is horrible, only good on the Playstation, so I passed on it. (Not doing much in the way of PC games right now anyway, though I should put RCT2 back on).

I saw the new cover for the new issue of EB's Magazine, they've got a story on #3, but I don't know if I'll ever get that issue, I have to call and have them send my subscription to my new PO Box. The Post office messed up with my old one (which was too far away anymore anyway) and started sending my mail back.


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Postby Stephen » Wed Jun 04, 2003 7:52 pm

http://www.gamespot.com/ps2/action/metalgearsolid3/news_6029469.html

The director of MGS3 talks about the main character's identity, as well as the gameplay mechanics featured in the new game.

In the latest issue of Famitsu magazine, Metal Gear Solid 3 director Hideo Kojima revealed a number of details on the upcoming sequel. Kojima confirmed that Metal Gear Solid 3 takes place in the 1960s, and as seen in the E3 demo, the theme is survival in the jungle. Kojima explained that about two-thirds of the game will take place against the backdrop of nature, with jungles, waterfalls, and caves. The remaining third will be in buildings. Kojima commented that this will make Metal Gear Solid 3 feel like a true espionage game, as players will have to fight and play hide and seek against the enemies who are tracking them.

Showing the back of the E3 pamphlet, Kojima pointed out that using the lowercase letters on the design, you can spell "Big Boss." When asked if the main character is Solid Snake, Kojima did not give a direct answer. Instead, he said that the E3 trailer shows that the main character is missing an eye, and that he deliberately included a close-up scene to show it.

Kojima said that Metal Gear Solid 3's gameplay system will be different from that of the previous games. While he could not release any details, he said the change is "like doing both an internal and external surgery." Kojima also noted that foreign players will probably raise their hands with joy, but he isn't quite sure what the reactions coming from Japanese RPG players will be.

Although the specific gameplay mechanics are still being discussed, Kojima confirmed that many things can be eaten in Metal Gear Solid 3. The player can carry the food around, but it will probably spoil. Some foods can also be used as weapons--snakes are one example, and the beehive shown in the E3 trailer is another. Some animals, such as the dogs used by enemy soldiers to track down the player, cannot be eaten. When asked if players can be found if they leave the food lying around, Kojima laughed and said that it's a secret for now.

Kojima added that he does not want to add vehicles that require a separate control scheme, but Metal Gear Solid 3 will most likely have at least one. Kojima laughingly said that a lot of the foreign press kept asking him in the E3 conference if the bike in the trailer could be ridden, so he reacted positively to it.

As seen in the E3 trailer, one of the key phrases in Metal Gear Solid is "Back to the origin." Kojima said that this has a number of meanings. One is from the users' reaction to Raiden in Metal Gear Solid 2. In Metal Gear Solid 3, the player character will stay the same and not change around. Unlike Metal Gear Solid 2, Metal Gear Solid 3 will center its attention on the gameplay rather than the storyline, putting more focus on survival and action. Kojima also hinted that "Back to the origin" may apply in some way to Big Boss as well.

Metal Gear Solid 3 also features a new graphics engine. Kojima explained that man-made structures such as buildings are easy to render and hit-detect, but nature tends to have crests and gaps that make the game's calculations difficult, especially when the player, enemy, and other objects interact with them. The height differences in the game will allow for some strategic gameplay, but they may also hinder the player--if players jump off a cliff or a tree that is too high, the main character's legs will be broken.

Kojima declined to comment on the main theme of Metal Gear Solid 3. However, he confirmed that there will be one theme that ties the three Metal Gear Solid titles together. Kojima also noted that there will be an antiwar theme in Metal Gear Solid 3. Giving a few examples, Kojima explained that there are probably some people who do not know that a Soviet Union used to exist. Kojima also gave an example that Afghanistan is seen as an enemy by America right now, but they used to be allies 20 years ago. In addition, Kojima stated that he believes it is important to know what to protect, since history and humankind's values tend to change dramatically as time passes. Kojima stopped commenting at this point, saying that he was about to give away the story of Metal Gear Solid 3. Kojima also promised that--much like Metal Gear Solid 2--the new game will have some kind of a huge surprise when it comes time to play.

When asked about Metal Gear Online, Kojima said that it will probably come out, but he isn't sure when. Kojima explained that he could just release the game right now, but he doesn't think it's fun in its current state. While there doesn't seem to be any technical roadblocks to creating an online Metal Gear Solid, other than creating a network infrastructure, Kojima questions its value as a product. Kojima noted on the side that Metal Gear Solid 3 will have some support for the PlayStation 2's broadband adaptor, and there may be some bonuses for using it. Kojima said it depends on how widespread the broadband adaptor becomes, but he plans to at least release monthly camouflage patterns for the game.

It was also revealed in the article that enemies will move around in groups of four this time, and each one will have its own AI. There will be a "stalking mode" that will make players more difficult to find, but it will also make them slower and burn up more energy. Moreover, Kojima said that the actual Metal Gear Solid 3 game will be more dynamic than the trailer. Metal Gear Solid 3 will support Dolby 5.1 surround sound, which will come handy when listening for the enemy. Real-time weather changes are currently under consideration for the game. Additionally, the paper craft distributed during E3 becomes a Metal Gear Rex when completed, and the remaining parts can be used to create a mystery vehicle that has a deep connection to Metal Gear Solid 3.

We'll have more on Metal Gear Solid 3 soon.




SWEET...Sounds like we might be playing as Big Boss. (which for those that did not play Metal Gear back in the NES days..is Snakes father)....or..clone...eh father sounds better. Lol.
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Postby Bobtheduck » Mon May 24, 2004 5:56 pm

I'm sorry to be once again grave digging, but the E32k4 preview is on konami's site (the other versions floating around the net are shot off a screen and you can hear the noise of E3 in the background...) http://www.konamijpn.com/products/mgs3/english/index.html

Go to videos, and it's the top one. The video was great until "Kuwabara Kuwabara" Remember the scene with Raiden and the President? Well, it's that all over again, only he does it twice... *shiver* I think that sorta threw me off for the rest of the trailer... The thing just before that was nice, though. It confirmed the rumors about who the character was. It is most definately big boss.

Actually, aside from the "kuwabara" scene, the scenes with the floating platforms seem a bit rediculous... Are there really things like that? How could they keep their balance? That seemed too unrealistic... Other than that, the game looks great. I wonder what it's gonna look like in normal gameplay, though... I wonder if BB had other kids besides his clones... I mean, it is possible... Anyhow...
https://www.youtube.com/watch?v=evcNPfZlrZs Watch this movie なう。 It's legal, free... And it's more than its premise. It's not saying Fast Food is good food. Just watch it.
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Postby Zedian » Mon May 24, 2004 7:53 pm

This game is sweet looking alright, personally I didn't like MGS 2. Don't get me wrong it had some bright spots--but the worse mark left on that game was the nasally Raiden. This one looks really good, too bad this will be Snake's last outing. To me, the whole idea of running amok in the jungle is exactly fitting (Yay! No more dark, damp corridors).
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Postby Bobtheduck » Tue May 25, 2004 12:32 am

Sorry to rain on your parade, but it's not the snake you know and love... It's Big Boss, the original that Snake was cloned from... Hence the Eyepatch at the end of it, and hence the game taking place in the 1964
https://www.youtube.com/watch?v=evcNPfZlrZs Watch this movie なう。 It's legal, free... And it's more than its premise. It's not saying Fast Food is good food. Just watch it.
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