uc pseudonym wrote:An interesting episode overall. I have only one substansive comment, and it is concerning length. It is likely that lengthy podcasts will cause a reduction of listeners. Many individuals do not have schedules that allow for what would probably be a two hour time commitment. It would have been nearly impossible for me to listen to this one within the week if a professor hadn't happened to give me some busywork that I could do while listening.
When we recorded this complete episode, we were disappointed that we went above our usual 70 minute limit. But then, we felt we had to make up for our last episode being too short....
I am kidding there. Lame excuse.
I felt that the main culprit is the discussion of the Sony Gamer's Day event. There was a lot of information to go over and several items that needed some context given (not everyone who listens are hardcore gamers like the hosts).
Just for everyone's information, it should be noted that a typical video game discussion podcast usually lies between 1 to 1.5 hours. And usually, its hosts tend to talk a lot faster then we do.
That being said, we will always shoot for around an hour for the time being.
uc pseudonym wrote:However, I feel that you give adequate time to each topic and there isn't too much dead or wasted time. You are all generally saying worthwhile things about the subject at hand and it would not be good to truncate an interesting discussion. Also, I would hate for the show to lose its casual feel if it was tied to an agenda.
Thanks for saying we tend to say worthwhile things. We like to keep it casual since it is easier for us to handle since... well, we cannot see each other as we do the show.
uc pseudonym wrote:The solution that immediately occurs to me is to limit the number of discussion topics in each session, by planning or editing. Perhaps in your pre-session talk about what each of the hosts is most interested in.
We do meet beforehand to go over news items, brainstorm ideas, and come to a consensus on what should be on the show. So far the usual challenge has been to come up with material for the show rather then take stuff out. That is what makes this episode exceptional since we had to take out several other worthy items of discussion.
[quote="uc pseudonym"]My preference overall would be to lessen the number of news-based items]Usually, we tend to pick news items that leads to a meaty tangential discussion, and yes, the first method we use to stay within time constraints is to cut out news stories.
As for the topic of discussion segment, let me be a little honest for a moment. It is
difficult to come up with topics for our second half discussion. That is probably the hardest part of our pre-production meetings (i.e. "What the heck are we going to talk about for the discussion?!"). And so far, most of the threads in the Gamers Galore section are not really suitable to an audible discussion format.
That is why we have always encouraged feedback from the listeners. Brainstorms tend to be better with more brains. However, we have a very silent audience so far. If you give us questions (heck, record it to MP3 and we will play it), suggested topics, etc., we will almost always put it into the show. And they do not have to be super serious stuff either. We can entertain the light-hearted and silly and play off of that.
One last note, you mentioned how gaming relates to Christianity as an area of interest. I do not know if you have listened to the earlier episodes, but the second half discussions in: episodes 1, 2, and 3 dealt with our analysis on the state of Christian Video Games; episode 6 dealt with references to elements of Christianity in video games; and episode 8 dealt with our impressions on the Left Behind video game demo.