The Rise Of Civilization.
The year is 4000 BC, mankind is now taking its first steps towards civilization. Although many ideas have yet to be formed tribes, as well as some small scattered villages of humans now seem to have gotten to the stage that they see more potential in nature than just their huts. Warlords as well as early reformers are now trying to make their claim for the development of new nations. As mankind continues to strive for power, the development of borders is sure to appear. These borders will have to rely on the moderation of ambitions to stay as they are or expand. As civilizations arise and become more modern there will be both prosperity and wonders, but disasters are sure to be unavoidable.
Among the few destined to become great leaders are you. You will create your own nation and develop it as time progresses. How you handle internal conflicts within your nations, as well as diplomatic relations and nation development will rest largely upon your guidance. One will of course be restricted somewhat to the timeline of the original development of the world, however, a nation that focuses a lot of its resources on development will more quickly race from its competitors, but espionage as well as military conquests may bring those odds to an even sooner rather than later. The larger an empire is, the more reliant it is going to be on advanced civics to remain on its size long term, but as that occur rival factions as well as original nations will also stake their claim for power. Thus you have to outsmart and outrival your opponents, or if you feel secure enough, co-operate with them.
Managing military, economy, infrastructural and expansionistic policies will be tough, but you can lead your nation into a golden age if you undergo the right changes and the right policies, which most likely will come at the expense of your rivals. The ways to go about are plenty, but it is up to you and coincidences mainly on just how great you will be able to make your empire.
Here is the starting map, you can only start nations in the following
Continents:
Asia
Europe
Australia
Africa
It is recommended that you keep some distance between yourselves, as expansion is sure to be harder the more neighbors you have around. Not to mention that the land you have can develop itself into a greater significance than what it has to this day. So, for all we know South Africa can become the new Roman Empire.
At the start, you will have to spread out with villages; sooner or later you might form your own capital even. However, you also have to keep an eye out on mining, industry, farming as well as civics in order to expand your empire, your military, starting out with as primitive forces as slings and clubs, will sooner or later managed to develop itself into a massive war-machine.
You can be a tyrant without mercy, a benevolent king or a just president.
However, each paths will present their own challenges, and it is up to you to really enforce a rule worthy of creating a civilization.
The greatest threat to your expansion will probably be your neighbors, but trade agreements and alliances can also be formed. Diplomacy is vital, but if you are ruthless, your reputation will be added to the negotiations table, if your military is used to large scale military conflicts, you may find it easier to overcome your enemies in the future.
Creating an empire takes time, and don’t expect it to be without problems, everything from disease, natural disasters, riots and revolutions can change the face of your empire. Use all your means to develop the superpower which will challenge the rule that the greatest leaders in modern history managed to create. Sustain your empire through trade, industry, civics, military, diplomacy and conflict and make sure none stand between you and ultimate success. Historical events may get in your way and not all responses may go as smoothly as hoped.
Choose your starting position, forge your nation, change the destiny of the globe and grow large. A new age has begun at the rise of Civilization!
Create your leader and the name for your starting civilization, you may change this later on through research and reform.