shooraijin wrote:Ante, while I'm not going to substantially disagree with you, stirring the pot isn't necessary either.
Never thirsty!, please consider making these kinds of announcements when you're further along.
LecktheTech wrote:Maybe a link to page? Is that really too much to ask?
LecktheTech wrote:Well, I hope you turn out some stuff...in time...
Ante Bellum wrote:To put it simply, your game is not a finished product. I wouldn't even really call it a game. At most, it's a test for a very, very simple AI, one which doesn't require pathfinding or reacting to anything other than the player character. You have no real graphics, you even spelled it "doodge" on the menu. Yet you expect people to pay for this. It would be almost insulting if I didn't find the situation funny. Look at a game like Cave Story, made entirely by one man over several years, which is not just competent but GOOD...and also free (yes, the upgraded and console versions cost money, but the original is free).
And no, I can't say it's "better than nothing" when there's no real effort shown. You can't just throw a few things together in Unity and call it done, there's no instant gratification in making games (or art/programming/anything worth doing in general). You need to put time into it, both the time to learn the craft and the time to create. It's going to take much, much more than what you have here before you should even consider it a complete, polished project that people will pay for.
But don't take my word for it, try posting it to a game development forum. If you think I'm being harsh because I'm inherently biased, then find people who have never heard of you before and get their take on it.
Ante Bellum wrote:You spelled it "dodge" in the itch.io page address, the page title, on your website...everywhere but in the game itself.
If you didn't "expect people to pay for it" and it was "merely a test" then you shouldn't have put a price on it in the first place. There's no data to gather by simply throwing a price on something and letting it sit. If you were serious, you'd ask several people what they'd be willing to pay. If you HAVE been posting elsewhere and receiving feedback, then you should ask them.
As far as the better than nothing thing, you said "it is something at least it's more than a lot of people can say they've done" which boils down to "it's better than nothing." Then again, at the time of that post, your site had a searing red background, so I couldn't really say that it was much to look at either.
You're claiming to have made one "real" game now...but in your starting post, you state "It will be my first real game in that everything else I've created is more like flappy bird or temple run in that you just try to avoid an adversary(weather gorillas or pipes) until they get you and then you can play again or quit." This is basically that. Except there's still more to Flappy Bird and much, much more to Temple Run. And you said that what you uploaded was supposed to be released in October, which suggests that it's supposed to be your "real" game and not just something you had sitting around. So is this it or not? And in viewtopic.php?f=35&t=67084 you said "I'm trying to make a link to my Google drive where my games are stored," implying you have more than one game. So which is it?
We have yet to see any sign that you "put in work sunup to sundown" or that you've made any actual progress. This very basic game you made is the only thing we have ever seen you produce despite your claims that you've started how many stories, or written and recorded how many albums, and so on. If you're working so hard, we should see SOMETHING to prove it...and yet there's virtually nothing.
If you've gotten feedback, then show us. Link to a thread where you've posted your work and received any sort of feedback. Any positives I'd expect should still be telling you to keep working, don't just settle on what you have.
I don't expect you to have some groundbreaking game as a first, but I expect much more than what you posted. You claim to work so much, but this is all you have. This really is what somebody throws together as a quick test on their way to a more fully realized game.
EDIT: Been talking about it with another member over the course of writing this. Thinking it's about time to wrap it up on these threads, personally. Long overdue, but it's not like it was ever particularly hard finding things to call out (and, more importantly, it's not like there was every any real end goal). My points have been more than sufficiently made. Anyway, consider it a win if it makes you feel better, but don't expect things to get better just because I'm out.
Never thirsty! wrote:I've decided to put this project on hold. After some analysis I concluded my current skillset isn't enough to realistically make a game of this caliber so I am going to take a year or two perfect my skills and come back to this I may post when it is done in three years I may not I am not sure yet
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