Shatterheart wrote:Sarcasm is like a butt...everyone has some...and some need to be kicked.
Volt wrote:By all means, don't try to make another Bible Guest 3D. Where instead of killing demons you pray for them and they magicly dissapear.
Volt wrote:Games where you use fruit, and bible pages instead of weapons...are just..... well, chessy.
Godly Paladin wrote:I'm tired of games like Catechumen where there is only token Christianity...so I'm endeavoring to make it obviously Christian yet cool. You'll convert lost souls (villagers, etc.) with Bible verses and dialogue, and to get health, etc., you'll have to answer questions from a clergy guy.
uc pseudonym wrote:Furthermore, conversion of villagers would seem, at worst, endless strawmanning and at best similar to a dating sim.
Godly Paladin wrote:Um... Well, I'll try my best. The dialogue will progress along these lines:
-You walk up to someone, that person talks to you.
-At this point you are given 4 or 5 options to say. Pick one.
-I have scripted all of the possible dialogue strings so hopefully the conversation will be streamlined and interesting.
-At certain points, you'll have chances to read Bible verses to the person.
-There will be dozens of possible routes, one of which will lead to the person being converted.
Essentially, it's evangelism. Please tell me what you think about this dialogue system--I'm completely open to new ideas!
uc pseudonym wrote:Player: You should be Christian.
NPC: No.
Player: But you should.
NPC: Well...
Player: John 3:16
NPC: Okay!
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