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New Super Mario Bros.

PostPosted: Tue Apr 25, 2006 1:05 pm
by Linksquest
http://mario.nintendo.com/

It's the NEW SUPER MARIO BROS.!!!!!

I actually have been waiting for this to come along for years now. I actually told my friend a while back that nintendo should make another side-scroller mario game with expanded levels and new features... and now... IT'S HERE!

MAY 15 on the NINTENDO DS!!! I know I will be buying this one!

PostPosted: Tue Apr 25, 2006 2:53 pm
by uc pseudonym
Though this doesn't have too much information, I'm positive about this game. I've long felt that platformers work much better in 2D, and though I liked Super Mario 64 I haven't been as enthusiastic about other recent offerings.

PostPosted: Tue Apr 25, 2006 3:39 pm
by Mr. SmartyPants
Uhmm.... this was announced like.... forever ago :lol:

But yes, I'm definately picking this up

PostPosted: Tue Apr 25, 2006 4:11 pm
by Myoti
I've been meaning to make a thread about this...

Yes. Totally. Mine. NOW.

PostPosted: Tue Apr 25, 2006 5:12 pm
by Monkey J. Luffy
It looks like awesomeness!

PostPosted: Tue Apr 25, 2006 5:42 pm
by Bobtheduck
Looks awesome... Not sure if there is any real benefit to the second screen, and I honestly hope they don't abuse the stylus, but this looks nice.

PostPosted: Tue Apr 25, 2006 5:49 pm
by Nate
I want this now.

PostPosted: Tue Apr 25, 2006 5:54 pm
by Myoti
Not sure if there is any real benefit to the second screen, and I honestly hope they don't abuse the stylus, but this looks nice.

There's minigames that use the second screen, but that's about it, I believe.

PostPosted: Tue Apr 25, 2006 7:16 pm
by Rogie
Rogie's birthday = June 1.

This game = May 15.

I think there's a connection. And I've already suggested it to those lovable gift-givers in my life. :grin:

PostPosted: Tue Apr 25, 2006 8:49 pm
by Mr. SmartyPants
Rogie wrote:Rogie's birthday = June 1.

This game = May 15.

I think there's a connection. And I've already suggested it to those lovable gift-givers in my life. :grin:

MSP's Birthday: May 30 ^__^

PostPosted: Wed Apr 26, 2006 6:49 am
by MPX42
Must.....have.....now..... :drool:

EDIT:I may have to pre-order this.....I just don't want this game selling out on me.

PostPosted: Wed Apr 26, 2006 9:33 am
by Rogie
Mr. SmartyPants wrote:MSP's Birthday: May 30 ^__^


How rude. Getting it two days before me. Or a whole half a month if you don't even wait until then.

I shall pout now. ;)

PostPosted: Fri Apr 28, 2006 12:58 pm
by Raiden no Kishi
This and Super Princess Peach are the next two DS titles on my list.

.rai//

PostPosted: Fri May 19, 2006 1:28 am
by Bobtheduck
For those of you who don't have it, I found this: http://www.youtube.com/watch?v=frp2dvzudxw

*drools*

If it weren't for MGS : PO and SH:O I'd definately get a DS just for this game... I've gotta make choices, though...

PostPosted: Fri May 19, 2006 3:11 am
by TrigunX89
If only I had $35 right now...

PostPosted: Fri May 19, 2006 9:19 am
by Nate
I bought this game the day it came out. I'm on the second castle in world 8 (the last, I'd be willing to wager).

It is an incredibly awesome game, and I still haven't unlocked half the secret stuff yet. In fact, there's two worlds I can't access at all. If you just plow through the game without searching for the secret exits, you'll skip worlds 4 and 7 entirely.

My biggest complaint. The only times the game lets you save is after you beat a castle/fortress for the first time, or when you open up one of the secret paths with Star Coins. I'm at the last castle in World 8, I went and did a whole bunch of stuff, and couldn't save any of it. So I lost all my progress when I turned off the game. It sucks. If it wasn't for that, I would give this game a 9, but lack of saving turns it into a 7. Yeah. Losing your progress is not fun.

PostPosted: Fri May 19, 2006 9:48 am
by Linksquest
kaemmerite wrote:I bought this game the day it came out. I'm on the second castle in world 8 (the last, I'd be willing to wager).

It is an incredibly awesome game, and I still haven't unlocked half the secret stuff yet. In fact, there's two worlds I can't access at all. If you just plow through the game without searching for the secret exits, you'll skip worlds 4 and 7 entirely.

My biggest complaint. The only times the game lets you save is after you beat a castle/fortress for the first time, or when you open up one of the secret paths with Star Coins. I'm at the last castle in World 8, I went and did a whole bunch of stuff, and couldn't save any of it. So I lost all my progress when I turned off the game. It sucks. If it wasn't for that, I would give this game a 9, but lack of saving turns it into a 7. Yeah. Losing your progress is not fun.


Agh! That sucks. ERmn... I think nintendo said that their are about 80 levels... so I have no idea how that fits into the world scheme. I'm gonna buy this sooooon!

PostPosted: Fri May 19, 2006 12:29 pm
by uc pseudonym
It looks fairly interesting. I don't have an easy way to play this game, but I'll have to make an attempt, because I like the old sidescroller types.

PostPosted: Fri May 19, 2006 1:16 pm
by Myoti
Ditto to what Kae said : this game is simply awesome. But yeah, the not letting you save until parts thing is a bit frustrating, but still good, none-the-less.

PostPosted: Fri May 19, 2006 1:34 pm
by Tommy
Bobtheduck wrote:For those of you who don't have it, I found this: http://www.youtube.com/watch?v=frp2dvzudxw

*drools*

If it weren't for MGS : PO and SH:O I'd definately get a DS just for this game... I've gotta make choices, though...


I couldn't take that guy seriously. :lol: .

Anyways, Monkey J. Luffy just sold Kingdom Hearts 2 for this so I'm assuming it's good.

PostPosted: Fri May 19, 2006 2:31 pm
by Shia Kyosuka
Tom Dincht wrote:Anyways, Monkey J. Luffy just sold Kingdom Hearts 2 for this so I'm assuming it's good.


..........

You're kidding, right?

PostPosted: Fri May 19, 2006 2:36 pm
by Tommy
Yeah, well, he clared it on ever mode but Normal and beat Sephiroth and plus, if he ever wants to play through it again, he can just borrow it from me.

PostPosted: Fri May 19, 2006 4:36 pm
by Nate
Update. It seems once you beat the game, there is an option added that allows you to save from the menu on the world map. That bumps it up to an 8, because that's a great feature, but WHY do you have to beat the game to get it? :\

PostPosted: Fri May 19, 2006 8:10 pm
by Felix
I kinda like not being able to save whenever you want. It adds and extra level of challenge to it. It's very similar to how it was in Super Mario World. You only could save after ghost houses or castles, so you had to beat levels in chunks and get to a save point. All the games before that, you couldn't even save at all. *shrug* So it's fine to me. I didn't even know this was out yet till today, so I ran out and picked it up. I'm only on world 3, but so far I love it. Am I the only one that finds the turtle shell power a little useless? It looks cool and it's fun, but I always slide right off a cliff.
Ah well, the game is awesome awesome awesome.

PostPosted: Sun May 21, 2006 4:13 pm
by Monkey J. Luffy
Yeah I got after selling KH2 [dodges blow from KH fan] Yeah it was a good deal I sell the game go "gee The Nes SMB and I buy it.

They make a way too big deal over the mega mushroom. It's not that cool...

PostPosted: Sun May 21, 2006 4:18 pm
by Monkey J. Luffy
Tom Dincht wrote:Anyways, Monkey J. Luffy just sold Kingdom Hearts 2 for this so I'm assuming it's good.

sorry about double posting :)

reasons:
1. Tom has it
2. I got $35 dollars, and they called me so I had pity for them
3. It just stops being fun after you beat Sephiroth. I mean after spending hours on end going up and down nobody castle, I wanted to barf. Okay.

PostPosted: Sun May 21, 2006 5:23 pm
by Nate
Felix wrote:I kinda like not being able to save whenever you want. It adds and extra level of challenge to it. It's very similar to how it was in Super Mario World. You only could save after ghost houses or castles, so you had to beat levels in chunks and get to a save point.

I agree to a point. However, I'd like to point out that Super Mario World and New Super Mario Bros. are different in one distinct way: SMW was for a console, NSMB is for a handheld.

Handheld gaming, by its nature, is usually a bit shorter and less involved than console gaming, for the reason that most people don't play handheld games for an extended period of time. Some people pull out their DS or PSP when they're waiting for a bus, waiting for a friend, so on and so forth.

Console games usually are played for a longer period of time. Thus, having save points after castles and ghost houses wasn't bad, because most people will play for twenty, thirty minutes. I'd also like to add that in SMW, EVERY time you beat a ghost house or castle, the option to save was given. In NSMB, you cannot save unless it is the first time you are beating the fortress or castle.

Anyway, back on point, if I'm playing for five minutes while waiting for a friend to go eat, making me play for fifteen minutes to get to the next fortress, is a bit ridiculous. This is why I am willing to accept SMW only allowing saves at certain periods of time, and being irritated at NSMB for the same.

PostPosted: Sun May 21, 2006 7:56 pm
by Bobtheduck
kaemmerite wrote:Handheld gaming, by its nature, is usually a bit shorter and less involved than console gaming, for the reason that most people don't play handheld games for an extended period of time. Some people pull out their DS or PSP when they're waiting for a bus, waiting for a friend, so on and so forth.


I'd have to agree only technically because that's primarily what handhelds are used for, but once I get a handheld again (PSP if I buy it, but who knows, I may win a DS at school... Contests every 9 weeks) I'll be playing them on long trips and long waits... So, in that respect for me, it would be no different than a console. I'm sorta weird (and practical) that way, though...

PostPosted: Mon May 22, 2006 8:25 am
by Felix
Yeah, that's a very good point Kae, and I must say that now that I'm trying to go back and get all the star coins in the levels, it's bec oming harder and harder to save and that is getting rather annoying. You should be able to save every time you beat a castle like in SMW, you're right.
Oh, but the sleep mode option comes in VERY handy. :D

PostPosted: Mon May 22, 2006 2:06 pm
by Myoti
Handheld gaming, by its nature, is usually a bit shorter and less involved than console gaming, for the reason that most people don't play handheld games for an extended period of time.

*cough* >_>

Sorry, Kae, but I still don't see this as a good argument (you're the only one I've really heard say this, so we'll discuss this on YIM or something).