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Revo WINS!

PostPosted: Sun Dec 11, 2005 9:50 pm
by Shia Kyosuka
With the Revolution pwning already, Let's throw in BEST GRAPHICS!

Yep, you read that right!

The Revo may have the best graphics of the three!

Don't believe me? A patent was discovered... A Nintendo Patent.

This patent is for Displacement mapping.

Basically, it's a way to create photo-realistic graphics, without using ridiculous amounts of power!

http://www.playbomb.com/2005/12/11/124/nintendo-displacement-mapping-patents-discoverec/


O_O

I didn't doubt Nintendo for a second. How 'bout yooouu?

;)

P.S.: I'm still VERY hyped... so I may seem sorta off right now!

PostPosted: Sun Dec 11, 2005 10:05 pm
by Raiden no Kishi
I was planning on buying the Revolution anyway, but that's awesome. I hope they are actually using that technology. If so, they have more power for more people or stuff (fully destructible - and I mean REALLY, not partially - environments), extra AI power, better sound (voice acting for everyone!), or longer, bigger games.

Heck yes.

.rai//

PostPosted: Sun Dec 11, 2005 10:15 pm
by Debitt
I was very skeptical of the Rev in general at first, but it just keeps making itself look better. Now let's hope this stuff is for real.

PostPosted: Mon Dec 12, 2005 4:15 am
by desperado
No way, no possible way, I mean the ps3 cell is about as good as it gets with current technology not even on the market yet (or did they finally realise it?). It is "possible" I guess to totally pull something out of thin air but it's highly doubtfull.

PostPosted: Mon Dec 12, 2005 5:27 am
by CookinLikeSanji
From the looks of this Revo could possibly dominate the 360. But I don't care how you slice it, there is NO way the Revolution is going to beat out the PS3 in power. Using the Cell Processor and Blu-Ray Discs alone gives PS3 a huge advantage.

The displacement mapping stuff is nice, but when it comes down to it they just won't compare to the raw power of the PS3.

PostPosted: Mon Dec 12, 2005 7:46 am
by Shia Kyosuka
*scratches head*

.... We're not talking about power here...

:|

PostPosted: Mon Dec 12, 2005 11:13 am
by Nate
Yeah, this thread is about graphics, not power.

By the way, that's a legitimate patent there. So this isn't a hoax. Whether Nintendo will utilize it fully or not (or whether it will work as it is expected to) is up in the air, but the fact is that it is a genuine patent, and if it DOES work as projected, Revolution will have WAY better graphics than the PS3 or 360 without as much power. So the Revo won't NEED more power, it'll have better graphics.

PostPosted: Mon Dec 12, 2005 11:13 am
by Stephen
These Nintendo vs Sony vs Xbox threads are really getting old.

PostPosted: Mon Dec 12, 2005 11:51 am
by Link Antilles
kaemmerite wrote:Yeah, this thread is about graphics, not power.

By the way, that's a legitimate patent there. So this isn't a hoax. Whether Nintendo will utilize it fully or not (or whether it will work as it is expected to) is up in the air, but the fact is that it is a genuine patent, and if it DOES work as projected, Revolution will have WAY better graphics than the PS3 or 360 without as much power. So the Revo won't NEED more power, it'll have better graphics.


The downside to this is it's less likely that there will be multi-platform games for the Revolution. Yet, I guess we already figured that by the controller...

PostPosted: Mon Dec 12, 2005 4:40 pm
by Shia Kyosuka
How will there be less by the controller? There's a shell ya know.... -_-

Besides that, this only gives the developers the OPTION of using displacement (and I'm sure they'll take advantage of it. Most of them anyway). They don't have to.

PostPosted: Mon Dec 12, 2005 5:12 pm
by Link Antilles
Shia Kyosuka wrote:How will there be less by the controller? There's a shell ya know.... -_-


I'm sure any 3rd party developer who makes a Revolution game, will try to take advantage of the remote. Look at the Nintendo DS.

Besides that, this only gives the developers the OPTION of using displacement (and I'm sure they'll take advantage of it. Most of them anyway). They don't have to.


However, if they don't and just port a game directly from the PS3 or 360, there could be some major framerate issues, etc.

Time will tell...

PostPosted: Mon Dec 12, 2005 6:16 pm
by Shia Kyosuka
Link Antilles wrote:I'm sure any 3rd party developer who makes a Revolution game, will try to take advantage of the remote. Look at the Nintendo DS.


Well, it wouldn't be a direct port then. ]
However, if they don't and just port a game directly from the PS3 or 360, there could be some major framerate issues, etc.

Time will tell...[/QUOTE]

Yes, that is true, but they did it for the PS2 almost every single time.

And I only say "almost" because, even though I haven't heard of a game only the GCube and the XBox (or at least can't think of at the top of my head), there may be games like that that I haven't heard of.

*shrug*

PostPosted: Mon Dec 12, 2005 7:06 pm
by Sonic_13
Shatterheart wrote:These Nintendo vs Sony vs Xbox threads are really getting old.



I really disagree! This information is very valuable, and awesome news. I don't really feel its a whats better than what thread, but rather a nice reason to look forward to the revolution. Just ignore the snide remarks ;P

PostPosted: Mon Dec 12, 2005 7:32 pm
by Myoti
These Nintendo vs Sony vs Xbox threads are really getting old.

Good thing this isn't one of those. ;P

The downside to this is it's less likely that there will be multi-platform games for the Revolution. Yet, I guess we already figured that by the controller...

Actually, I don't see that being a bad thing. It seems to me that many exclusive titles end up being better than multi-platform ones...

...even though I haven't heard of a game only the GCube and the XBox...

Don't get me started on them. The list will never end! XD

PostPosted: Mon Dec 12, 2005 7:51 pm
by Shia Kyosuka
X3

Looks like I need to get back into console gaming!

PostPosted: Tue Dec 13, 2005 4:22 am
by Sync
wow, I had forgotten how vague patents can be if you dont already know the complete specifics of the technology that it's explaining.
Anyway, displacement mapping isnt new, just nintendo's new method of doing so which most likely ties directly into the new hardware being developed with ATi. I've read several articles about this announcement and all of them sound like Nintendo is grabbing up the whole technology, when CGI studios like Industrial Light & Magic and Pixar have been using this technique for years. The only downside is that you have to make both a low-poly (<10,000 polygons) and a high-poly (ranging up to 200 million) in order to extrapolate the intermediate detail and then apply it on the low-poly; and then you toss all that time & work out the window!
Also the Xbox 360 and PS3 are completely capable of using Dispalcement mapping (the PC has been able to for quite a while as well), Unreal Engine 3 uses Virtual Displacement Mapping (aka Parallax mapping) to reach essentially the same results as normal Displacement Mapping, but with consumer grade hardware.

PostPosted: Tue Dec 13, 2005 1:19 pm
by Midori
Well the power of the system does have its effects.

But it's impossible to know how powerful the Revolution is. It could be 100 Megahertz and it could be 100 Gigahertz (Exagguration intended).

PostPosted: Tue Dec 13, 2005 8:31 pm
by Myoti
Anyway, displacement mapping isnt new, just nintendo's new method of doing so which most likely ties directly into the new hardware being developed with ATi.

Hey, it's what Nintendo does. They may not invent alot, but they know how to make stuff work.

PostPosted: Wed Dec 14, 2005 1:25 pm
by Midori
Myoti wrote:Hey, it's what Nintendo does. They may not invent alot, but they know how to make stuff work.

Actually, they do invent alot. At least compared to the other companies.

Directional pads, analog sticks, shoulder buttons, rumbling feedback, four controller ports, batteries on a cartridge for saving game data, letterboxing for cutscenes, locking on to enemies, wireless controllers, backwards compatibility, and, believe it or not, online gaming (They had it for the NES, it didn't sell, but they did invent it). And now, location-sensitive controllers, which I predict that just like analog sticks, long in the future people will say "Why didn't they invent this sooner?"
I know one thing they didn't invent, pressure-sensitive buttons. Sega invented that.

PostPosted: Wed Dec 14, 2005 3:43 pm
by Myoti
Actually, they didn't event, like, any of those. They just made them work.

PostPosted: Wed Dec 14, 2005 5:50 pm
by Midori
Okay, they didn't invent all of them, they invented a way to use them.

But the directional pad and thumb stick (as opposed to big arcade style ones) they did invent.


Oh, and you know about the origin of the Playstation?

Well, you've probably already heard that.

PostPosted: Wed Dec 14, 2005 6:14 pm
by Shao Feng-Li
believe it or not, online gaming (They had it for the NES, it didn't sell, but they did invent it)


Online gaming for the NES?

PostPosted: Wed Dec 14, 2005 6:29 pm
by Myoti
Oh, and you know about the origin of the Playstation?

No. o.o

PostPosted: Wed Dec 14, 2005 7:08 pm
by Yojimbo
Midori wrote:Okay, they didn't invent all of them, they invented a way to use them.

But the directional pad and thumb stick (as opposed to big arcade style ones) they did invent.


Oh, and you know about the origin of the Playstation?

Well, you've probably already heard that.


To compete with the Sega-CD Nintendo and Sony had a joint agreement to make a CD-Rom peripheral. Nintendo defaulted on the agreement and switched to Phillips. Sony still had the rights to everything and had something like 3 working designs of it which the Playstation evolved from.

PostPosted: Wed Dec 14, 2005 7:10 pm
by Mr. SmartyPants
Shao Feng-Li wrote:Online gaming for the NES?


In japan, sort of. You could download games and addons and stuff (same with snes and some other consoles)

PostPosted: Wed Dec 14, 2005 8:54 pm
by Midori
Shao Feng-Li wrote:Online gaming for the NES?

Yeah, isn't it wierd?

Yojimbo wrote:To compete with the Sega-CD Nintendo and Sony had a joint agreement to make a CD-Rom peripheral. Nintendo defaulted on the agreement and switched to Phillips. Sony still had the rights to everything and had something like 3 working designs of it which the Playstation evolved from.

They didn't even change the name. Playstation was the original name.

PostPosted: Wed Dec 14, 2005 9:04 pm
by Yojimbo
Midori wrote:Yeah, isn't it wierd?


They didn't even change the name. Playstation was the original name.


I know it was with Sony anyway. Sony still had the rights to everything though since Nintendo backed out on them anyway. So they did come up with the name more than likely. It was just going to be called SNES CD with Phillips though.

PostPosted: Fri Dec 16, 2005 6:21 pm
by Bobtheduck
On PS1, Short answer: Nintendo were dirty cheats and Sony profited from revenge...

Yeah, and they didn't invent displacement mapping...

PostPosted: Fri Dec 16, 2005 11:25 pm
by Yojimbo
Bobtheduck wrote:On PS1, Short answer: Nintendo were dirty cheats and Sony profited from revenge...

Yeah, and they didn't invent displacement mapping...


Hence the worst *corporate* decision Nintendo ever made.:P Oh I bet they beat themselves senseless all through the late 90's for that one.

PostPosted: Sat Dec 17, 2005 12:32 am
by Shia Kyosuka
Bobtheduck wrote:Yeah, and they didn't invent displacement mapping...


... alright, that's not what the article is saying or what I am saying...

Just pointing that out so nobody else will feel like they just HAVE to throw that out there, when it's even said in the article on the first post.

-_-