RPG Design Help
PostPosted: Thu Jun 02, 2005 6:55 pm
I suppose I could put this here. See, basically, I'm planning to be a game designer in a couple of years, and many of the games I will be creating will be RPGs (as well as a Trigun game, specifically for a certain AngelSakura ).
One series of games I'm working on is known as "Elendell". Following the RPG Cliches site, I've been able to make what I believe to be a fairly good plot line, but my true worries are about the battle system. I need something that will interest people who play the game.
What I have so far is a turn-based system similar to FF. Of course, I don't want to straight copy them, so I need something to make it diferent. One thing I've tried (though it's not really new) is setting the "Menu" system to each button on the control. For now, I'll use GC controls as an example:
A- Attack
B- Defesive
X- Item
Y- Magic/Skills
Z- Crisis; like Limit Break, but you gain points to perform them (up to 99)
L- Switch characters
R- Run
I also have something planned like ATB, but much faster and will allow you to perform actions as soon as it's done, instead of waiting for enemies to finish their turn (good or bad idea?).
Still, it doesn't feel much different from most RPGs. Many of my other ideas have unique systems, but this is one of my main plans, and I need something that will set it apart.
Any suggestions on what would make a good battle system?
One series of games I'm working on is known as "Elendell". Following the RPG Cliches site, I've been able to make what I believe to be a fairly good plot line, but my true worries are about the battle system. I need something that will interest people who play the game.
What I have so far is a turn-based system similar to FF. Of course, I don't want to straight copy them, so I need something to make it diferent. One thing I've tried (though it's not really new) is setting the "Menu" system to each button on the control. For now, I'll use GC controls as an example:
A- Attack
B- Defesive
X- Item
Y- Magic/Skills
Z- Crisis; like Limit Break, but you gain points to perform them (up to 99)
L- Switch characters
R- Run
I also have something planned like ATB, but much faster and will allow you to perform actions as soon as it's done, instead of waiting for enemies to finish their turn (good or bad idea?).
Still, it doesn't feel much different from most RPGs. Many of my other ideas have unique systems, but this is one of my main plans, and I need something that will set it apart.
Any suggestions on what would make a good battle system?