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Homebrewed Halo 2 Custom Gametypes

PostPosted: Thu Jun 02, 2005 3:49 pm
by For_Him
This is exclusive to all Halo (2) fans here. Do anyone have a homebrewed custom game they'd like to share?
*Note: Custome games don't have to be original.

Medieval Siege

Gametype: Single Bomb Assault
Score to Win Round: 1
Bomb Arm Time: 10 Seconds
Shield Type: Overshields
Starting Weapon: Energy Sword
Secondary Weapon: None
Starting Grenades: Off
Grenades on Map: Off
Weapons on Map: None
Vehicle Options: Everything turned off except Banshee (Dragon).
Recommended Maps: Ascension, Coagulation, Waterworks

PostPosted: Mon Jun 06, 2005 2:22 pm
by For_Him
Halo Battlefront

Gametype: Territories
Score to Win Round: 10 Minutes
Number of Territories: 5
Contest Time: 10 Seconds
Control Time: 10 Seconds
Shield Type: Normal Shields
Starting Weapon: Covenant Carbine
Secondary Weapon: Brute Plasma Rifle
Starting Grenades: On
Grenades on Map: Off
Weapons on Map: None
Vehicle Options:
-Primary Light Vehicle: Spectre
-Secondary Light Vehicle: Ghost
-Primary Heavy Vehicle: None
-Turrets: Both Off
Recommended Maps: Coagulation, Waterworks, Zanzibar

PostPosted: Mon Jun 06, 2005 4:24 pm
by Yojimbo
What's your live Gamertag man?

PostPosted: Tue Jun 07, 2005 2:36 pm
by For_Him
To be honest, I currently don't have Live. The reason: We have only one phone line. So I'm only doing split-screen and system-link matches, and Live will just make my life complete. I'll let you know if (and thats a pretty BIG if) I get Live. And this tread is for homemade Halo gametypes.

PostPosted: Tue Jun 07, 2005 3:32 pm
by Mr. SmartyPants
heres one kind

drunk master cheif (originally drunken general or somethinf for 007 goldeneye)

one person acts drunk with theior character (run aronud shooting aimlessly and run in circles) and have eveyrone else try to kill him

pointless, and funny

PostPosted: Fri Jun 10, 2005 1:51 pm
by For_Him
Mr. SmartyPants wrote:heres one kind

drunk master cheif (originally drunken general or somethinf for 007 goldeneye)

one person acts drunk with theior character (run aronud shooting aimlessly and run in circles) and have eveyrone else try to kill him

pointless, and funny

That sounds like it should go in the Juggernaut games.


Swords No Radar

Built From: Slayer/Swords
Motion Sensor: Off

Though not original, it is still the best for the novices getting used tp the controls, and where experts can hone in thier skills. You can even add Shotguns to the mix to have tense close-quarter battles.

PostPosted: Wed Jun 15, 2005 4:24 pm
by For_Him
Pirates
Gametype: CTF
Flag Count: Flag Per Team
Flag At Home To Score: On
Flag Touch Return: On
Flag Reset Time: 30 Seconds
Player Lives: 7
Shield Type: No Shields
Motion Sensor: Off
Primary Light Vehicle: None
Secondary Light Vehicle: Gauss Warthog
Turrets: All Big Machine Gun
Starting Weapon: Energy Sword
Secondary Weapon: Magnum
Weapons On Map: None
Starting Grenades: Off
Grenades On Map: Off
Active Camo: Off
Overshield: Off

The Rule: The Gauss Warthogs are the Blue Pirate's Cannons and they cannot be moved.

Has anyone tryed any? Post if you have your own ideas or if you like these.

PostPosted: Sat Jun 18, 2005 9:45 am
by Zilch
HiBye

Slayer

No shields

Battle Rifles startins, Shotguns in back pocket

No radar

Increased damage on

Normal weapns on map

You'll find out very quickly why we call it HiBye. Aim for the head!

PostPosted: Sat Jun 18, 2005 10:21 am
by Mr. SmartyPants
reminds me of lisence to kill on some of the bond games... 1 hit kills are fun

PostPosted: Wed Jun 29, 2005 5:14 pm
by Bigben
Zombies (Resident Evil 4 Halo 2)

Ok there are two teams : Red and Green
Everybody starts off as Red except one player to act like the Zombie.
Red team can only use Magnums and Shotguns
Green Team only use Swords
There are no grenades
If u are killed by the green person u will have to switch teams for u are now infectd.So red will switch to green.And the game keeps goin on until the last red man is infected.There are no shields,no grenades,hardly no ammo to pick up, and thats it.Best stage to play on is Foundation with 16 players.

PostPosted: Fri Jul 01, 2005 4:29 pm
by SilverFang
I have a few I will post them later. :thumb:

PostPosted: Wed Jul 06, 2005 7:39 am
by Destroyer2000
Riddick - my friend made it

Juggernaut
Juggernaught Camo, Infinite Ammo, Increased Damage, Damage Resistance, Motion tracker, OS, and all the other upgrades.
Normal People: No upgrades, no shields, no motion tracker.
Score to 50 or 100 depending upon the number of people. Never attempt this with two unless your friend the Juggernaut sucks or you are godlike.

PostPosted: Tue Aug 23, 2005 2:28 pm
by For_Him
Ninja Dojo
Gametype: King of the Hill
Suggested Number of Players: 4-8
Score To Win Round: 5 Minutes
Teams: On
Lives: 9
Shieldtype: No Shields
Motion Tracker: Off
Frendly Fire: Off
Respawn Time: 5 seconds
Hill Movement: Off
Invisible on Hill: On
Team Time Multiplier: Off
Starting Weapon: Energy Sword
Secondary Weapon: None
No Vehicles
No Turrets
Weapons on Map: None
Grenades on Map: Off
Starting Grenades: Off
Suggested Map: Any medium sized map.

PostPosted: Wed Aug 24, 2005 3:42 pm
by Htom Sirveaux
2 HUG (2 Heaters Under God)
Only weapon available is handguns. Both shield types are on, so even with two guns it takes several shots to take someone down. This is about as John Woo-esque as you can get. There won't be so much as a 3-second lapse between gunshots, I guarantee it.

Beatdowns
Only weapon available is handguns, but you're not allowed to fire them. Gunbutting only.

PostPosted: Sun Dec 11, 2005 4:00 pm
by For_Him
Far Cry
Gametype: Juggernaut
Suggested Number of Players: 4+
Score to Win Round: Unlimited
Number of Lives: 3
Shield Type: No Shields
Friendly Fire: On
Juggernaught Damage Resistence: On
Starting Weapon: Pistol
Weapons on Map: Human
Starting Grenades: On
Grenades on Map: Off
Primary Light Vehicle: Warthog
Secondary Light Vehicle: Warthog
Heavy Vehicle: None
Banshee: On
Suggested Maps: Coagulation, Waterworks, Containment, Relic.