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Ever wished you could make your own game?
PostPosted: Tue Oct 26, 2004 12:37 pm
by mastersquirrel
Then look no further!
I found a great game creation aid called Game Maker. The whole point of it is to allow you to fully create, debug, and play your very own video game on your computer.
What makes it so great if that you don't need any experience making games to start, the creater has his own tutorials on-site for you to download and learn straight from the creater.
And this tool isn't limited to a certain group graphics or sounds and such, it allows you to create your own or load pre-made sprites for your game. The entire thing is done with drag and drop, with a little typing here and there. And if you get really good and confident, you can actually code in the tool's language to stretch upon the already vast amount of things you can do.
If you'd like to check it out, go to gamemaker.nl and you'll find everything there.
Sorry if I was too long-winded...
PostPosted: Tue Oct 26, 2004 12:52 pm
by Link Antilles
O'yeah, I forgot about this little program! Too bad to get all the features... it's not free. No matter, I need to finish my RPG... "The Legends of the Blue Lawn Mage"
*goes to download newest version*
PostPosted: Tue Oct 26, 2004 12:56 pm
by mastersquirrel
Yeah, I forgot to say that the thing is free, but you can register it and get all kinds of new features. It even allows you to create particle systems! I really need to register this thing...
PostPosted: Tue Oct 26, 2004 6:23 pm
by oro!
Is it like RPG maker? I heard that was confusing.
PostPosted: Tue Oct 26, 2004 7:22 pm
by TheMelodyMaker
I remember looking at this Game Maker program long ago, and if memory serves me correctly it's designed more for 2D platform-style games but when used the right way can be used for almost any type of game.
I'll just stick with programming my own engines.
(But I'll use a premade one if I don't have the time to program a custom one.)
PostPosted: Tue Oct 26, 2004 7:33 pm
by LorentzForce
MelMak is right, it's usually for 2D application of gaming only. At least when I tried some 3D work with it it slows down to near unplayable levels. That was back in the days, so I don't know what happened to it now.
I made some games with it with my friends, so if anyone wants to play it just ask and I'll link it here.
And very true, writing your own engine is better, in all aspects including fun, educational, and performance wise
PostPosted: Wed Oct 27, 2004 5:37 am
by PumpkinKoRn52
I'm to lazy to make my own games.
PostPosted: Wed Oct 27, 2004 7:15 am
by mastersquirrel
On the new version Mark Overmars, the creator, has actually added abilities for making 3-D games a lot easier with it, but they aren't very in-depth.
It really is for making 2-D games at heart and is a good start for new programmers. (Like me...)
PostPosted: Wed Oct 27, 2004 3:24 pm
by madphilb
The system allows for alot of flexability without being a full fledged programmer in graphics, sound, etc. For those who have a creative streak but aren't in the position to write all the code to do the grunt work of the game can do some really interesting things, yet it's a good place to start since the scripting abilities are going to be needed to do anything too complicated.
I know before there where some issues with lots of objects used on screen at one time, which caused some serious problems with doing something RPG style, however there are some nifty tricks people have figured out for that, least at the time I had looked at it (last year sometime).
PostPosted: Wed Nov 03, 2004 11:24 am
by Godly Paladin
3D Gamestudio is similar to GameMaker, but in my mind it's much more flexible and powerful. You can make absolutely any type game in truly professional quality if you take the time. Yes, it requires programming to make really good games, but it's in a java style language, so it's extremely easy to learn.
PostPosted: Thu Nov 04, 2004 4:43 pm
by BigZam
My friend got it, but he said it messed up his computer. Then he got Blender, but that was too confusing...THEN he got a free trial of the one UbiSoft is using for Splinter Cell 3. Took ten hours to download, and the file was corrupt. For such a powerful engine....
PostPosted: Tue Nov 09, 2004 9:35 pm
by Kite
Meh. I use RPG Maker 2k3. A little complex to use but definitly better then
learning C++.
PostPosted: Sun Jan 16, 2005 1:52 pm
by Photosoph
Woot! Go RPG 2k3. They really fixed the battle system up in this version.
I started making a game -with heaps of my own graphics etc, but not surprisingly I got bored with it, lost inspiration, and just left it majorly unfinished.
But I agree that RPG 2k3 is a really great program; it can be a little confusing, sure, but there are A LOT of tutorials, free downloadable graphics peopel have made etc that can help you with it. If you're really serious about making a game (especially an RPG, though with some coding you can do other types) but have no real knowledge of coding, I'd suggest RPG 2k3.
PostPosted: Sun Jan 16, 2005 8:18 pm
by Hitokiri
All the time man, all the time. I don't "make" video games butI do character artwork and such. Ever since I was 10, I drew my own video games. From new Street Fighter games to new Mega Man games to new Harvest Moon games to my own designs.
i'm currently working on a RPG that I got an idea from after playing Tales of Syphonia.
PostPosted: Mon Jan 17, 2005 1:30 pm
by Photosoph
Lol, I know what you mean. I wish they still made professional games with old graphics... *sigh* all these complicated 3D graphics nowadays... dang kids don't know what they're missin'! X)
PostPosted: Mon Jan 17, 2005 4:22 pm
by noeleon
yeah i want to make viedo game but i cant i want so really cool and famous make it for me