cbwing0 wrote:Yes, have fun making train sims, restaurant sims, mosquito sims, and the like (not to mention other bizzare games like those from the cho aniki series).
"THe stuff they come up with" I was referring to Filter, not american game creators (especially considering DoA is Japanese). However, I can say that American RPGs, First Person Shooters, Sims, and Real Time Strategy games (all very popular here) tend to be lacking in plot, not my style, and hard to portray the sort
What makes you think I'd be working on sims of any kind?
I mean, come on... SO there are some bizarre games in Japan. Still, the audiences in Japan are more for story than American audiences are. That's just truth... I mean, it's not a generalization (I know there are americans who aren't like that) or anything. It's pure statistics... RPGs just don't do as well here overall as sports games, RTS games, sims, and FPS games.
The stuff you've hilighted have been small projects for the most part. Also, Microsoft makes a train sim, BTW. THe sim stuff is mostly on the PC, but the consoles have always ruled the roost in Japan.
When I see and hear people talking about games on TV, and all around me, it is clear that America isn't my audience. That is a nice bit of non sequitur that just because I'm going to Japan, somehow I'll be working on sims or on "strange" games. Of course, I like a little strange. Also, Japanese sense of humor is different than american, so some very natural things even come off as "strange" to an american. Whatver.
You ignore that Final Fantasy, Metal Gear, Silent Hill, Resident Evil, Chrono Trigger, Seiken Densetsu, Castlevania, classics like Mario, Zelda, and Metroid, and even stuff like the original Ninja Gaiden and Rygar all came from Japan. Hmm... Actually, I'm not sure if Rygar did... Well, the rest stands.
The reason America isn't my audience isn't because of games that exist, but because of what is most popular... Grand Theft Auto... DoA (though that was Japanese, Lowbrow is lowbrow) and FPS games like Doom and Halo... That's what makes it big here... That's why America isn't my audience. So, I won't be wasting my time on sims... Of course, I would love to make some, uh, quirky games... Like my "Bob" project.
In any case, I see that the only reason you said that was because you misunderstood "the stuff they came up with here" Still, I'm making myself very clear so no more misunderstandings... I think that as a whole, American audiences don't respect games enough to be affected by them as Japan does...
(I just looked up that Cho Aniki... Gah... NO! No no no no no no no... That's not what I meant by weird... To be fair, there has been a CRAPLOAD of that kind of stuff on the PC in the US... A lot of homemade games... It's just a sense of machismo and cultural barriers and such that prevented it from getting mainstream... I mean, as for the weird stuff... So, yeah... It's not just Japan...)