Having way too many characters doesn't mean ya got to use them... There were a number of characters I never really used
It also means, like I said before, that there is no room for any interesting or enriching character growth due to the sheer number of characters.
Tom Dincht wrote:No everything I mentioned was important to the plot.
Mr. SmartyPants wrote:No not everything. The whole "president shinra dying" wasn't really important when you focus on the entire plot
I could also argue that you left out a lot of the plot in FF6.
And more characters make a better plot. There were numerous times in FF6 where you never controlled Terra/Tina. Such as going to Zozo, and the ghost train and doma arch, and the locke changing outfits part. Atleast it isn't "lets always use the main protagonist and beat the bad guy" like Final Fantasy 7. If I recall there was only a few minor parts without cloud in your party. Such as running away from Shinra building and at the one place where cloud has that weird flashback with Zach in it and stuff.
kaemmerite wrote:I have one word to disprove that: Megatokyo.
I rest my case.
kaemmerite wrote:I was using it to illustrate that the storyline for FF6 is damaged by the sheer number of characters, same as Megatokyo is.
everdred12a wrote:Just a question - Am I the only person on this forum that didn't care when Aeris died? And just to prevent someone from chewing me out about spoilers, someone else already posted that she died.
Actually Chosen Raven's analysis of FFVII is the best I've heard from someone who doesn't like it. Most people who like other FF games or dislike VII can't give reasonable explanations as to why.
but I still say that every other FF game has the exact attributes that he dislikes VII for. Does the ability to mash the X button during a summon really make it that much more interactive? The monsters improving according to your own level was a good improvement I'll admit, but I ask the same question. How does that improve the games interactivity.
Then again, this whole debate can be avoided if you all simply admit that Final Fantasy Tactics own all the other Final Fantasys....
You're saying...wait wait wait. You're saying that running around fighting enemies to draw spells to junction is somehow BETTER than running around fighting enemies to get more money to buy armor? They seem the same to me.
Kyaaa, someone agrees with me!! I was actually happy when Aeris died. XD Cloud and Tifa, not Cloud and Aeris. Aeris could have been cool, she really could have. But she was waaay too flirty. And she was all...I dunno...Useless? I don't recall having any trouble keeping my party healed after she was dead. Sure, the classic scene where she dies is a really great and emotional scene, but...I just don't find it really sad that she died. Does that make me cold-hearted?
Chosen Raven wrote:And the ending, whew! FF6's ending blew FF7's out of the water.
Chosen Raven wrote:Don't forget the limit breaks. Squall's had timed button presses, Irvine's allowed you to "pull the trigger" of his gun, and Zell's had fighting game style button presses.
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